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08-15-2015, 06:54 PM | #1 |
Join Date: Sep 2004
Location: Canada
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I think I figured out how to build Supernatural Durability out of spare parts
As the thread title says, I think I figured out how to build Supernatural Durability out of spare parts. Or something a lot like it anyways.
Another thread reminded me that I don't like the vague built-in Achilles' Heel of "Occasional or better" frequency - when the Occasional flaw is priced the same as the Very Common one, that just offends my sense of consistency. There's also the annoying overlap between SD and Unkillable - I just can't shake the feeling that a creature that wants Unkillable 2 or 3 shouldn't be paying full cost if they already have SD (or alternately they should have a discount on SD if they are buying full-fledged Unkillable). So, doodling around, I have this build, coming out to 145 points if you don't use Multiplicative Modifiers. Extra Basic Move +6 (Accessibility, Only below 1/3 HP and above -1 HP, -40%) [18] Injury Tolerance: Unbreakable Bones (Cosmic, can't be crippled at all, +300%, Accessibility, Only when 0 HP or more, -20%) [32] Immunity to Pain [30] Immunity to Subdual [40] Unkillable 1 (Accessibility, To -5xHT Only, -20%; Achilles' Heel, Some Occasional Thing, -30%) [25] Notes: Extra Basic Move +6 is to counter the halving of Move when you're dropped below 1/3 HP - but only until the new "below 0 HP" breakpoint. I chose 6 Basic Move for the generic template as a bit of an "everyman" value. Yes, the average person has Move 5, but folks with 150 point advantages tend to be a little exceptional at least, so I erred on the side of a little caution. Cosmic, Can't be crippled at all, +300% was priced to make sure it cost more than the next best thing, which is Independant Limbs, Instant Reattachment, Reattachment Only (35 points). This puts the base cost of this version of Unbreakable Bones at 40 points, and then there's the Accessibility to make it line up with the way Supernatural Durability works. Immunity to Pain, because they've got Immunity to Pain. Immunity to Subdual, because that's the immunity to physical stun, KO, blah blah. Immunity to Subdual is from this thread. Feel free to replace with 20 levels of Hard to Subdue. This is a little overkill in some games, but it provides immunity to KOing or physically stunning spells, stupidly high level Malediction Afflictions of same, etc etc. In some games that really matters, in some games you might consider 10 levels to be "good enough" and never mind actual Immunity. I feel pretty confident in the valuing of new non-Accessibility modifiers in this build; the Accessibility values were tweaked to try and get something close to 150 points in value that still felt vaguely defensible. That means they're sort of arbitrary, and I'd be happy with arguments that some of them are worth another -5% to -15%. If so, then Supernatural Durability might be overpriced by about 10% - that's not a bad margin of error for a big blob trait that's basically been grandfathered in from the previous edition.
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08-15-2015, 08:15 PM | #2 |
Join Date: Oct 2008
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Re: I think I figured out how to build Supernatural Durability out of spare parts
Note that Immunity to pain allows you to completely ignore knockdown and stunning rolls, painful and stunning afflictions and so on.
So the immunity to subdual seems a bit useless.. |
08-15-2015, 08:28 PM | #3 |
Join Date: Oct 2008
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Re: I think I figured out how to build Supernatural Durability out of spare parts
And a smaller/alternative thing:
And as for the move: I would use the same method as is used to modify ST based damage to have modifiers for natural attacks. That is: Pay for the difference in cost. The effect seems about +50% cosmic in power(avoid drawback). Thus each move would cost 7.5 points, not 5. So the cost would be 2.5 points*your move to make your move immune to a drawback. |
08-16-2015, 03:20 AM | #4 | ||||
Banned
Join Date: Aug 2004
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Re: I think I figured out how to build Supernatural Durability out of spare parts
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Last edited by NineDaysDead; 08-16-2015 at 07:30 AM. |
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08-16-2015, 07:47 AM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: I think I figured out how to build Supernatural Durability out of spare parts
Quote:
8 x 3.8 = 30.4, rounding to 31. 9 x 3.8 = 34.2, rounding to 35. 10 x 3.8 = 38. I think that [32] has to be wrong.
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Bill Stoddard I don't think we're in Oz any more. |
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08-16-2015, 07:56 AM | #6 |
Join Date: Jul 2013
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Re: I think I figured out how to build Supernatural Durability out of spare parts
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08-16-2015, 08:43 AM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: I think I figured out how to build Supernatural Durability out of spare parts
I did, indeed, screw that up. I didn't intend to use Multiplicative modifiers for that one, but I think I was sort of thinking of "uncrippleable limbs" as a new advantage.
I'm going over the other points people raised (this is what I get for doing rules stuff at night!) to see if I can turn over a better setup. I definitely should have reread the Immunity to Pain writeup first :P
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
08-16-2015, 08:47 AM | #8 | ||
Join Date: Sep 2004
Location: Canada
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Re: I think I figured out how to build Supernatural Durability out of spare parts
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 08-16-2015 at 08:55 AM. |
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08-16-2015, 08:53 AM | #9 | |
Join Date: Sep 2004
Location: Canada
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Re: I think I figured out how to build Supernatural Durability out of spare parts
Oh, well then that solves that problem. Makes the template annoyingly cheaper though.
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The price for that is RAW, right out of Powers where that form of IT was introduced. Do we have an example for that Accessibility for IT:Diffuse? (Now whether the 35 points is excessive is another question, but that's for another thread). Ah, dangit. That interaction of conditions is much more complicated than I read it as last night.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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08-16-2015, 08:57 AM | #10 | ||
Join Date: Oct 2008
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Re: I think I figured out how to build Supernatural Durability out of spare parts
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Am I missing something in the text? To my reading of the advantage it only seems to be Immunity to pain on that part. Quote:
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Tags |
immunity to subdual, supernatural durability, under the hood |
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