Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-03-2013, 12:30 PM   #1
korbeau
 
korbeau's Avatar
 
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
Default How cancel the 1/3 HP effect

Need advice here;

It's about the rule that when you're less than 1/3 of your HP – You halve your Move and Dodge.

I can't find what could cancel this effect. I even look about mechanical meta-trait to only find Injury Tolerence but it's not talking about this speific situation. Someone can help me here?
korbeau is offline   Reply With Quote
Old 12-03-2013, 12:32 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: How cancel the 1/3 HP effect

Immunity to Pain should work.
Nereidalbel is offline   Reply With Quote
Old 12-03-2013, 12:38 PM   #3
korbeau
 
korbeau's Avatar
 
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by Nereidalbel View Post
Immunity to Pain should work.
High Pain Treshold doesn't offer the option. Supernatural Durability push back at 0HP for the penality but I need something to cancel the effect, whenever what you HP is.

Where can I find the "Immunity to Pain" advantage?
korbeau is offline   Reply With Quote
Old 12-03-2013, 12:40 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: How cancel the 1/3 HP effect

In third edition high pain threshold did this, but it's no longer true in 4th edition. You can buy extra speed (only to negate penalties for injury) or take Cosmic (not reduced by injury) on your speed, though either one is quite expensive. I can't think of another rules-legal way of doing it.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 12-03-2013, 12:41 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by Anthony View Post
In third edition high pain threshold did this, but it's no longer true in 4th edition. You can buy extra speed (only to negate penalties for injury) or take Cosmic (not reduced by injury) on your speed, though either one is quite expensive. I can't think of another rules-legal way of doing it.
This is how I would do it.
Refplace is online now   Reply With Quote
Old 12-03-2013, 12:42 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by korbeau View Post
High Pain Treshold doesn't offer the option. Supernatural Durability push back at 0HP for the penality but I need something to cancel the effect, whenever what you HP is.

Where can I find the "Immunity to Pain" advantage?
It's the Immune level of the Resistant advantage. Alternatively, call it a new Injury Tolerance.
Nereidalbel is offline   Reply With Quote
Old 12-03-2013, 12:45 PM   #7
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by Anthony View Post

In third edition high pain threshold did this
To be clear, it did not. I have the Basic Set Third Edition right here. It says only "If you are hurt in combat, you are not stunned and do not have the normal DX penalty on your next turn" and "3, 2, 1 hit points left: Your Move is cut in half; you are reeling from the wounds." However, it would be reasonable for full-on Immunity to Pain (in GURPS Powers: Divine Favor) to provide this benefit.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 12-03-2013, 12:47 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by Kromm View Post
To be clear, it did not. I have the Basic Set Third Edition right here.
Okay, I'll take your word for it. Perhaps I was confusing it with Berserk, which even in 4e has "your injuries cause no penalty to your Move score".
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 12-03-2013, 12:50 PM   #9
korbeau
 
korbeau's Avatar
 
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by Kromm View Post
To be clear, it did not. I have the Basic Set Third Edition right here. It says only "If you are hurt in combat, you are not stunned and do not have the normal DX penalty on your next turn" and "3, 2, 1 hit points left: Your Move is cut in half; you are reeling from the wounds." However, it would be reasonable for full-on Immunity to Pain (in GURPS Powers: Divine Favor) to provide this benefit.
Find it! Thanks.
Now my evil plan can go foward.
korbeau is offline   Reply With Quote
Old 12-03-2013, 12:57 PM   #10
Tinman
 
Tinman's Avatar
 
Join Date: Feb 2007
Location: New York City
Default Re: How cancel the 1/3 HP effect

Quote:
Originally Posted by korbeau View Post
Need advice here;

It's about the rule that when you're less than 1/3 of your HP – You halve your Move and Dodge.

I can't find what could cancel this effect. I even look about mechanical meta-trait to only find Injury Tolerence but it's not talking about this speific situation. Someone can help me here?
The autohypnosis skill can allow you to do this.
Tinman is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.