07-20-2019, 10:54 AM | #31 |
Join Date: May 2019
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Re: New Pole Weapon Rules
Sorry, are you saying that after a couple of rounds of melee action, if Krabbit shifts round the guy he's fighting to be adjacent to Brint, who is wielding a pole arm, that Brint can decide not to move, declare he is 'receiving charge' and get a +2 DX attack with +1d damage against Krabbit before he can act?!
This doesn't feel right to me. |
07-20-2019, 12:32 PM | #32 | |
Join Date: Jun 2018
Location: London, UK
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Re: New Pole Weapon Rules
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07-22-2019, 02:10 PM | #33 |
Join Date: Aug 2005
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Re: New Pole Weapon Rules
The problem is that, RAW, if you are disengaged, a 1 hex move and attack is a charge attack while if you are engaged a 1 hex shift and attack is not a charge attack (regardless of your weapon) even if you are attacking a new target.
I have played and house ruled since the beginning that a charge attack requires a minimum of 2 hexes of movement. That eliminates a lot of confusion and simplifies the rules. Think "My name is Inigo Montoya..." Those were charge attacks.
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Helborn |
07-22-2019, 03:59 PM | #34 |
Join Date: Jun 2018
Location: Durham, NC
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Re: New Pole Weapon Rules
if unengaged, the option to move next to a foe is "Charge attack". That is regardless of weapon or even if armed.
if engaged, and you shift a hex and thus into a second foe, that is the "Shift" option. Thus it is not a Charge Attack when determining if the second foe is "Standing against a charge". |
07-22-2019, 04:52 PM | #35 |
Join Date: May 2019
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Re: New Pole Weapon Rules
Are you guys really happy that a halberd moving at minimum speed - 1 hex - to close with a spear, means that the spear gets a great pile of bonuses to 'receive charge' but the halberd gets nothing?
It doesn't seem to me like that can be correct. Either there is a charge going on or there isn't. |
07-22-2019, 09:25 PM | #36 | ||||
Join Date: May 2015
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Re: New Pole Weapon Rules
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And I think if it were changed the other direction, so that defending requires your attacker to come in from 3 hexes of straight movement, that's going to be even more gamey and nerfing of pole weapons, which should be good weapons (q.v. their use in all pre-gunpowder armies), and without bonuses, won't be. Last edited by Skarg; 07-22-2019 at 09:34 PM. |
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07-23-2019, 12:59 AM | #37 | |
Join Date: May 2019
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Re: New Pole Weapon Rules
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(Edit) Just re-reading Advanced Melee (original) its pretty clear to me that the person moving decides if it is a charge attack with a move of 1 hex. They decide if they're throwing themselves into the attack, and then any pole weapons involved in the clash get bonuses. If they're moving more then it's automatically a charge as per the options. This is much cleaner and simpler and pretty much how I remember it. Re popularity of pole weapons pre-gunpowder. I feel sure there were a host of reasons why spears might be popular which aren't linked to their ability to do huge damage. Like the efficient use of metal, ability to keep enemies at a distance, facility to be thrown in a pinch, maybe ease of learning how to use? The fact that a mass of spears can keep horses at bay if not discourage them completely etc.? :) Last edited by MikMod; 07-23-2019 at 01:25 AM. |
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07-23-2019, 01:55 PM | #38 | |
Join Date: Aug 2005
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Re: New Pole Weapon Rules
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And yet, if my character is not engaged, a 1 hex move means a charge attack (RAW ITL 102). And, if my character is engaged but shifts 1 hex and engages a new opponent, it can be considered a charge attack maybe. Option (b) ITL 102 and (j) ITL 103 seem to exclude this interpretation. but it is not explicitly specified. The importance of whether or not a given attack is a charge attack is defined in ITL 111. Because a charge attack with a Pole Weapon or against a Pole Weapon triggers the Early Pole Weapon Attack Sequence. And a defender with a Pole Weapon gets the +2DX against ANY charge attack. That's why I prefer to make charge attacks move more than 1 hex - as you seem to agree - and make all 1 hex movement and attack non-charge attacks.
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Helborn |
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07-23-2019, 02:49 PM | #39 | |||
Join Date: May 2015
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Re: New Pole Weapon Rules
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Only Legacy and the Howard Thompson late printing of basic Melee say anything about the number of hexes moved being a requirement for a Charge Attack. Quote:
And it seems to me (especially from imagining it for years while playing the original rules where there was no question of moving any particular number of hexes) that the reason is: A Charge Attack is when a pole weapon can attack someone who was outside its reach, but has now moved inside its reach. In my view, that's why a pole weapon attacks first in a charge attack - because it has a reach advantage when someone moves in from outside its reach using a shorter weapon. It does not matter how much anyone moves - it's about the geometry of having a long pole you can hold between yourself and an attacker, resulting in him being skewered against your weight if your attack succeeds, before he could be physically capable of reaching you with his shorter weapon coming from outside your reach. Quote:
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07-23-2019, 03:33 PM | #40 | ||||
Join Date: May 2015
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Re: New Pole Weapon Rules
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