10-10-2016, 08:16 AM | #1 |
Banned
Join Date: Jun 2005
Location: Bristol
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Supers and battlesuit allies
After my previous attempt I would like to thank everyone in pointing me in the right direction - S79.
So far I understand that DR and ST lifting/striking can be be given "Granted by Armour" -40% Can this be combined with: Electronic Recharge every 24 hours Can be Stolen SM0 for the purposes of being stolen Real Armour No Stealth However... what I do not understand the enhancement Special Abilities unless this is to be applied to the Ally advantage. As I have stated that the character aka the Power Armour Suit is Electronic can all the advantages be given Electronic -10% modifier? That is anything that counters Electronic shuts the entire suit down. |
10-10-2016, 08:23 AM | #2 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Supers and battlesuit allies
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Also, double-checking Supers, where the Electronic power modifier first appeared, it looks as though the power modifier includes Temp Disad: Maintenance (1 hr/ability Weekly) (-5%), Nuisance Effect (Obvious) (-5%), and Temp Disad: Electrical (-20%). YMMV for how much the first two parts come into play, but at a minimum it'd be -20%, not -10%.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 10-10-2016 at 08:26 AM. |
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10-10-2016, 08:25 AM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Supers and battlesuit allies
What do you plan to use for the frequency of appearance roll? If it's 15 or less, about the biggest chance of failure/unavailability that I'd want, you're going to lose some of the cost advantage to the x3 multiplier; it's even worse if you have it constantly available for x4.
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Bill Stoddard I don't think we're in Oz any more. |
10-10-2016, 09:13 AM | #4 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Supers and battlesuit allies
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I don't think the Super dude who is only super in his big suit is going to mind spending x pts on making their suit available. I can see how this method starts to break some moulds with Allies. Hence a GM needs to rule fiat on some things. Yes a 500 pts dude could invest its points in mega armour for a 5000 pt monstrosity. However I am trying to make a dude in a suit, if somewhat like a not so super four colour Stark. |
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10-10-2016, 09:20 AM | #5 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Supers and battlesuit allies
Quote:
Simple solution is to scrub it all together because the suit is supposed to be hardened against some stuff. |
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10-10-2016, 11:59 AM | #6 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Supers and battlesuit allies
Why complicate the build as an ally instead of just making a suit?
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10-10-2016, 12:12 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Supers and battlesuit allies
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10-10-2016, 12:29 PM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: Supers and battlesuit allies
Well, for one, building the suit as an Ally is generally cheaper than building it with a series of Gadget modifiers. It also tends to be simpler, as you don't have to figure out the various SM and DR values of bits and pieces for the Gadget/Breakable limitations, such as the built-in Radio or Hyperspectral Vision visor, on top of stacking them with the Electronic (-30%) power modifier.
If anything, doing the suit as a collection of Gadget-based Advantages is the more complicated method. Building the suit as an Ally or Alternate Form without needing to mess with that stuff, tacking the Maintenance and Electrical disads on the template/character instead of as Temp Disads on the individual advantages, can be simpler and just as accurate to the source material. Clear as mud?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
10-10-2016, 01:51 PM | #9 |
Join Date: Feb 2009
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Re: Supers and battlesuit allies
I've only once done this for supers, but what I did was
Take High Wealth, high enough to buy a upgraded to TL 10 combat walker with a computer brain, even with the x4 retail markup for TL 10 item at TL 8 Take Signature Asset on Wealth for the Walker Using pg 84 of Supers, take the Walker as an Ally so it could be upgraded from its baseline self The Walker then took Alternate Form Honda Goldwing and other stuff Since Combat Walkers are SM +2, the character also had a commando battlesuit in her saddlebags which was normal no plot protection gear |
10-10-2016, 02:16 PM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Supers and battlesuit allies
To be able to do that, you need two levels of High TL. Otherwise the high-tech item won't be purchasable.
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Bill Stoddard I don't think we're in Oz any more. |
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