10-20-2017, 01:11 PM | #11 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Is there an "undo"?
Quote:
Quote:
Basically, what you have to do to avoid that is what you suggest: map out the route manually and then double-click. I suggest you drop the automatic move on double-click when no route exists; that way lies madness (and anger). It's too easy for the unit to move prematurely into a bad path. A better UX would be force a single-click to display the route, then allow the double-click to acknowledge; not allow a direct double-click. I also have serious issues with the AI making simply crap choices for movement in the first place. It should not pick a path with very real consequences (like getting stuck in a swamp or rubble) over a clear path; ever. That's simply a fail. If I manually force the issue myself, that's something else entirely; but that isn't what's happening here. What I'd be really interested in testing is if it's consistent (i.e., does it always pick the same crap path?).
__________________
GranitePenguin Ogre Line Editor |
||
10-20-2017, 01:14 PM | #12 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Is there an "undo"?
Quote:
__________________
GranitePenguin Ogre Line Editor |
|
10-21-2017, 01:42 PM | #13 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
Re: Is there an "undo"?
Another suggestion I made via email - ask for confirmation when manually clicking "End Phase" (or at least make that an option). I accidentally clicked it in the middle of my Fire Phase and didn't shoot half my forces...
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-21-2017, 02:04 PM | #14 |
President and EIC
Join Date: Jul 2004
|
Re: Is there an "undo"?
What I'd like, and this may be asking too much, would be this: End Phase works if everything has acted, but if not everything has acted, it comes up with "You still have units that have not fired" and lets you confirm end-phase or go back and keep playing.
|
10-24-2017, 08:12 AM | #15 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
|
Re: Is there an "undo"?
Quote:
It's an extra click, but will prevent the frustration of ending a turn without firing. This can severely damage your chances in both single player and multiplayer. Thanks all :) |
|
10-24-2017, 08:21 AM | #16 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Is there an "undo"?
Quote:
__________________
GranitePenguin Ogre Line Editor |
|
10-27-2017, 09:08 AM | #17 | |
Join Date: Jun 2015
|
Re: Is there an "undo"?
Quote:
I said words that were not polite. |
|
|
|