02-09-2013, 08:27 AM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sovereignty characters
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ST 30/120 [100];* DX 18 [160]; IQ 12 [40]; HT 12 [20] Damage 3d/5d+2 (13d/15d with Super-Effort); Basic Lift 180 lbs. (2,880 lbs. with Super-Effort); HP 30 [0]; Per 12 [0]; Will 16 [20]; FP 12 [0]; Basic Speed 7.75 [5]; Basic Move 12 [25] * Includes +10/100 ST bought as an ability; does not affect body weight or knockback. Social Background TL: 8 CF: Western Languages: Classical Greek (Native) —; Arabic (Accented) [2]; English (Native) [4]; French (Accented) [2]; German (Accented) [2]; Mandarin (Accented) [2]; Modern Greek (Accented) [2]; Russian (Accented) [2]; Spanish (Accented) [2] Advantages Allies (one-sixth share) [3] Average [0]: starting wealth $20,000 Beautiful (Androgynous) [12] Charisma 2 [10] Combat Reflexes [15] Contact (Business; effective skill Finance-18; somewhat reliable; 12 or less) [6] Courtesy Military Rank 3 [3] Energy Reserves 12 (Divine; One Power, ST, -50%) [18] Enhanced Move 0.5 (Ground Move 18; Divine, -10%) [9] Independent Income 20 [20]: $4,000/month Language Talent [10] Legal Enforcement Powers 2 [10] Patron (one-sixth share; NATO; 15 or less; extensive social or political power, +50%) [23] Reputation +2 (supers; 10 or less) [2] Security Clearance 1 [5] Status 3 [15]: Cost of living $21,600/month‡ Strength +10/100 (Divine, -10%; Super-Effort, +300%) [390] Unusual Background (Super) [10] Wild Talent 1 (Focused, Past Lives [personal life history], -20%) [16] Perks Headquarters Perks (one-sixth share) [3] No Visible Damage [1] “One of the boys” [1] Striking Surface [1] Style Familiarity: Krav Maga [1] Unusual Training (Immovable Stance; Only against worthy foes) [1] Unusual Training (Power Blow; Only against worthy foes) [1] Powers •Indestructibility Power (Divine, -10%) •Damage Resistance 10 (Divine, -10%; Hardened 5, +100%) [95] •Damage Reduction (100) (Divine, -10%) [270] •Doesn’t Breathe (Divine, -10%) [18] •Doesn’t Eat or Drink (Divine, -10%) [9] •High Pain Threshold (Divine, -10%) [9] •Immune to Metabolic Hazards (Divine, -10%) [27] •Regeneration (Very Fast, 1 HP/second; Achilles’ Heel, not against weapons wielded by Aegis, -10%; Divine, -10%) [80] •Unaging (Divine, -10%) [14] •Unkillable 2 (Divine, -10%) [90] Oracular Power (Divine, -10%) •Blessed (Divine, -10%) [9] Disadvantages Callous [-5] Code of Honor (Soldier’s) [-10] Compulsive Spending (6) [-10] Dependent (Dying lover; built on 375 points; loved one; 6 or less) [-10] Divine Curse (Anyone who loves her will die young) [-5] Duty (NATO special force; extremely hazardous; 12 or less) [-15] Enemy (Aegis; built on 1,500 points; hunter; 9 or less [-10] Enemy (Muslim fundamentalist league; hunters; 6 or less) [-15] Flashbacks (Mild) [-5] Impulsiveness (12) [-10] Innumerate [-10] Lecherousness (12) [-15] Nightmares (12) [-5] Overconfidence (12) [-5] Social Stigma (Second-Class Citizen; bisexual) [-5] Vow (Kill Aegis) [-15] Quirks Curses frequently and in many languages [-1] Dual Identity (Arcadia Stone) [-1] Likes high-risk activities [-1] Minor Addiction (tobacco) [-1] Takes the long view [-1] Features Sterile — Wildcard Skills Drive!-16 [6] Fist!-16 [6] Guns!-16 [6] Move!-16 [6] Pilot!-16 [6] Ordinary Skills Area Knowledge (Europe)-12 [1] Area Knowledge (United Kingdom)-12 [1] Artillery-12 [2] Carousing-14 [4] Connoisseur (Music)-11 [1] Current Affairs (Politics)-12 [1] Current Affairs (Sports)-12 [1] Detect Lies-12 [4] Gambling-12 [2] History (20th century military)-11 [2] Immovable Stance-15 [1] Intelligence Analysis (Aegis)-12/10 [2] Intimidation-17 [4] Leadership-14 [2]† Mental Strength-18 [4] Observation-11 [1] Power Blow-16 [4] Religious Ritual-12 [4] Savoir-Faire (Military)-12 [1] Sex Appeal-13 [4] Soldier-13 [4] Sports (Freeflying)-17 [1] Streetwise-11 [1] Tactics-12 [4] † Includes +2 from Charisma 2. Techniques (Fist!) Arm Lock-20 —; Choke Hold-16 —; Disarming-21 —; Elbow Strike-16 —; Eye-Rake-16 —; Ground Fighting-16 —; Head Lock-16 —; Knee Strike-16 —; Stamp Kick-16 — Defenses Dodge-11 Unarmed Parry-12 Attributes 320 + Secondary Characteristics 50 + Advantages 595 + Perks 9 + Powers 621 – Disadvantages 150 – Quirks 5 + Skills 82 + Techniques 0 + Unspent 4 = Base 1,500 + Earned 26 Bill Stoddard |
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02-09-2013, 12:24 PM | #32 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Sovereignty characters
Doesn't seem to be very useful unless you have a deathwish. Reminds me of the RM skill Death Trance, which caused you to die. That was the only application of the skill.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-09-2013, 11:04 PM | #33 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sovereignty characters
Well, I've got a few minutes, so here's Shifter, the teleporting shapeshifting dragon with a magical blade:
Shifter dragon: 50’ long: 60’ wingspan: 52,735 lbs. ST 75 (Size, -50%) [320];* DX 16 [120]; IQ 15 [100]; HT 20 [100] SM +5; Damage 8d+2/10d+2; Basic Lift 1,125 lbs.; HP 75 [0]; Per 15 [0]; Will 16 [5]; FP 20 [0]; Basic Speed 9.00 [0]; Basic Move 9 [0] *Racial trait. Social Background TL: 8 CF: Australasian Languages: Dragon (Native) —; Cebuano (Native) [4]; English (Native) [4]; Japanese (Native) [4]; Spanish (Accented) [2]; Tagalog (Accented) [2]; Thai (Native) [4] Racial Advantages Burning Attack 3d (Armor Divisor (10), +200%; Costs Fatigue, 2 FP/use, -10%) [44] Damage Resistance 10 (Can’t Wear Armor, -40%) [30] Detect Dragons (Magical, -10%) [5] Extra Attack 1 [25] Extra Legs (Four) [5] Flight (Controlled Gliding, -45%; Winged, Two wings, -25%) [12] Language Talent [10] Nictitating Membrane 2 [2] Sharp Teeth [1] Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy, -2 to hit, -40%; Long, +1 SM, +100% [6] Talons [8] Individual Advantages Allies (one-sixth share) [3] Combat Reflexes [15] Cultural Adaptability [10] Doesn’t Eat or Drink (Magical, -10%) [9] Independent Income 12 [12]: $12,000/month Legal Enforcement Powers 2 [10] Patron (one-sixth share; NATO; 15 or less; extensive social or political power, +50%) [23] Patron (9 or less; Shiarr dragon resident on Earth; Minimal Intervention, -50%; Special Abilities, grants special powers, +100%) [16] Security Clearance 2 [10] Status 3 [10]: cost of living $12,000/month† Unaging (Magical, -10%) [14] Unusual Background (Superhero) [10] Wealthy [30]: starting wealth $100,000 Weapons Master (One Weapon: Staff) [20] †One level of Status free from Wealthy. Perks Style Familiarity: Bojutsu [1] Style Familiarity: Muay Thai [1] Unusual Training (Power Blow) [1] Powers Body Control Powers (Magical, -10%): Body Control Talent 1 [5] •Morph (Forms up to 400 points; Absorptive Change, No encumbrance, for items worn/carried in humanoid forms, +5%; Flawed, cannot impersonate, -10%; Improvised Forms, +100%; Magical, -10%; ) [185] •Regeneration (Regular, 1 HP/hour; Magical, -10%) [23] •Regrowth (Magical, -10%) [36] •Temperature Tolerance 10 (-47 to 212°F) (Magical, -10%) [9] Magical Sword (Magical, -10%): Magical Sword Talent 4 [20] •Impaling Attack 2d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 30, nonrepairable, -35%; Cosmic, ignores DR, +300%; Melee Attack, reach 1, ST-based, +75%) [72] •Alternate Ability: Cutting Attack 1d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 30, nonrepairable, -35%; Cosmic, ignores DR, +300%; Melee Attack, reach 1, 2, ST-based, +80%) [7] •Alternate Ability: Impaling Attack 2d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 30, nonrepairable, -35%; Cosmic, ignores DR, +300%; Increased Range, 2×, +10%; Long-Range, long-distance modifiers, +50%) [14]: Power Parry-14 •Alternate Ability: Cutting Attack 1d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 30, nonrepairable, -35%; Cosmic, ignores DR, +300%; Increased Range, 2×, +10%; Long-Range, long-distance modifiers, +50%) [7] Teleportation Powers (Magical, -10%): Teleportation Talent 1 [5] •Warp (Blind, +50%; Magical, -10%; Range Limit, 10,000 miles, -10%; Reliable, +10, +50%) [180] Vision Powers (Magical, -10%): Vision Talent 1 [5] •Long-Range Vision: Blind (Magical, -10%; Switchable, +10%) [-50] + Not Blind (Long-Range, Long-Distance Modifiers, +50%; Magical, -10%; Nuisance Effect, Tunnel Vision, -30%; Switchable, +10%) [60] •Night Vision 9 (Magical, -10%) [9] •See Invisible (Invisibility to Electromagnetic Vision; Magical, -10%) [14] Racial Disadvantages Foot Manipulators [-3] Miserliness (12) [-10] Reprogrammable Duty (Obey the Shiarr) [-10] Social Stigma (Monster) [-15] Stress Atavism (Mild) (12) [-10] Individual Disadvantages Code of Honor (Draconic) [-10] Impulsiveness (12) [-10] Intolerance (Mages) [-5] Odious Personal Habit (Tactless) [-5] Secret (Natural form is dragon; Utter Rejection) [-10] Secret Identity (Kai Manalo) [-5] Sense of Duty (Other dragons, especially Wardracs, and his teammates) [-15] Unhealing (Mitigator, possession of a soulsword, -60%) [-12] Vow (Never summon his soulsword except to meditate or to draw an enemy’s blood) [-5] Xenophilia (12) [-10] Quirks Likes precious metals and gems [-1] Likes taste of human flesh [-1] Meditates for an hour every morning [-1] Personality Change (On his birthday, goes through 24 hours of murderous violence) [-1] Proud [-1] Ordinary Skills Accountant-13 [1] Acrobatics-15 [2] Aerobatics-15 [2] Anthropology-13 [1] Area Knowledge (Earth)-15 [1] Computer Operation-15 [1] Connoisseur (Dance)-14 [1] Dancing-16 [2] Dropping-15 [1] Games (Muay Thai)-15 [1] Geography (Regional: Earth)-13 [1] Guns (Rifle)-16 [1] Hidden Lore (Dragon Lore)-14 [1] Hoplology-12 [2] Innate Attack (Breath)-16 [1] Innate Attack (Projectile)-16 [1] (21 with magical sword) Intelligence Analysis-14 [2] Karate Art-16 [4] Meditation-13 [1] Observation-15 [2] Parry Missile Weapons-16 [4] (21 with magical sword) Power Blow-18 [16] Savoir-Faire (Dojo)-15 [1] Savoir-Faire (High Society)-15 [1] Staff-17 [4] (21 with magical sword) Stealth-15 [1] Survival (Jungle)-14 [1] Tactics-14 [2] Techniques [Karate Art] Elbow Strike-15 [1] Knee Strike-16 [1]; Uppercut-16 [1] [Staff] Whirlwind Attack-14 [3] (19 with magical sword) Defenses Dodge-13 Sword Parry-12 (14 with magical sword) Unarmed Parry-12 Parry Missile Weapons-12 (14 with magical sword) Attributes 640 + Secondary Characteristics 5 + Advantages 360 + Perks 3 + Powers 599 – Disadvantages 135 – Quirks 5 + Skills 59 + Techniques 6 + Unspent 3 = Base 1,500 + Earned 35 Bill Stoddard |
02-09-2013, 11:04 PM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sovereignty characters
And here's Shifter's human form (he also has a humanoid "battle demon" form, which I won't give):
ST 45 [350];* DX 16 —; IQ 15 —; HT 20 — SM 0; Damage 5d/7d+1; Basic Lift 1,125 lbs.; HP 45 —; Per 15 —; Will 15 —; FP 20 —; Basic Speed 9.00 —; Basic Move 9 — *Racial trait. Social Background TL: 8 CF: Australasian Languages: Dragon (Native) —; Cebuano (Native) —; English (Native) —; Japanese (Native) —; Spanish (Accented) —; Tagalog (Accented) —; Thai (Native) — Racial Advantages Detect Dragons (Magical, -10%) [5] Individual Advantages Allies (one-sixth share) — Combat Reflexes — Cultural Adaptability — Doesn’t Eat or Drink (Magical, -10%) — Handsome [12] Independent Income 12 —: $12,000/month Legal Enforcement Powers 2 — Patron (one-sixth share; NATO; 15 or less; extensive social or political power, +50%) — Patron (6 or less; Shiarr dragon resident on Earth; Minimal Intervention, -50%; Special Abilities, grants special powers, +100%) — Security Clearance 2 — Status 3 —: cost of living $12,000/month Unaging (Magical, -10%) — Unusual Background (Superhero) — Wealthy —: starting wealth $100,000 Weapons Master (One Weapon: Staff) — Perks Style Familiarity: Bojutsu — Style Familiarity: Muay Thai — Unusual Training (Power Blow) — Weapon Bond (Magical sword) [1]† †Only in human form (treated as racial trait). Powers Body Control Powers (Magical, -10%): Body Control Talent 1 — Morph (Forms up to 400 points; Absorptive Change, No encumbrance, for items worn/carried in humanoid forms, +5%; Flawed, cannot impersonate, -10%; Improvised Forms, +100%; Magical, -10%) — Regeneration (Regular, 1 HP/hour; Magical, -10%) — Regrowth (Magical, -10%) — Temperature Tolerance 10 (-47 to 212°F) (Magical, -10%) — Magical Sword (Magical, -10%): Magical Sword Talent 4 — •Impaling Attack 2d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 60, nonrepairable, -35%; Cosmic, ignores DR, +300%; Melee Attack, reach 1, ST-based, +75%) — •Alternate Ability: Cutting Attack 2d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 30, nonrepairable, -35%; Cosmic, ignores DR, +300%; Melee Attack, reach 1, 2, ST-based, +80%) — •Alternate Ability: Impaling Attack 2d (Accessibility, only in humanoid forms, -10%; Affects Insubstantial, +20%; Breakable, SM –1, DR 30, nonrepairable, -35%; Cosmic, ignores DR, +300%; Increased Range, 2×, +10%; Long-Range, long-distance modifiers, +50%) —: Power Parry-14 Teleportation Powers (Improvised Forms, +100%; Magical, -10%): Teleportation Talent 1 — •Warp (Blind, +50%; Magical, -10%; Range Limit, 10,000 miles, -10%; Reliable, +10, +50%) — Vision Powers (Magical, -10%): Vision Talent 1 — •Long-Range Vision: Blind (Magical, -10%; Switchable, +10%) — + Not Blind (Long-Range, Long-Distance Modifiers, +50%; Magical, -10%; Nuisance Effect, Tunnel Vision, -30%; Switchable, +10%) — •Night Vision 9 (Magical, -10%) — •See Invisible (Invisibility to Electromagnetic Vision; Magical, -10%) — Racial Disadvantages Miserliness (12) [-10] Reprogrammable Duty (Obey the Shiarr) [-10] Individual Disadvantages Code of Honor (Draconic) — Impulsiveness (12) — Intolerance (Mages) — Odious Personal Habit (Tactless) — Secret (Natural form is dragon; Utter Rejection) — Secret Identity (Kai Manalo) — Sense of Duty (Other dragons, especially Wardracs, and his teammates) — Unhealing (Mitigator, possession of a soulsword, -60%) — Vow (Never summon his soulsword except to meditate or to draw an enemy’s blood) — Xenophilia (12) — Quirks Likes precious metals and gems — Likes taste of human flesh — Meditates for an hour every morning — Personality Change (On his birthday, goes through 24 hours of murderous violence) — Proud — Ordinary Skills Accountant-13 — Acrobatics-15 — Anthropology-13 — Area Knowledge (Earth)-15 — Computer Operation-15 — Connoisseur (Dance)-14 — Dancing-16 — Dropping-15 — Games (Muay Thai)-15 — Geography (Regional: Earth)-13 — Guns (Rifle)-16 — Hidden Lore (Dragon Lore)-14 — Hoplology-12 — Innate Attack (Breath)-16 Innate Attack (Projectile)-16 — (21 with magical sword) Karate Art-16 — Meditation-13 — Parry Missile Weapons-16 — (21 with magical sword) Power Blow-18 — Sa voir-Faire (Dojo)-15 — Savoir-Faire (High Society)-15 — Staff-17 — (21 with magical sword) Stealth-15 — Survival (Jungle)-14 — Tactics-14 — Techniques [Karate Art] Elbow Strike-15 —; Knee Strike-16 —; Uppercut-16 — [Staff] Whirlwind Attack-14 — (19 with magical sword) Defenses Dodge-13 Sword Parry-12 (14 with magical sword) Unarmed Parry-12 Parry Missile Weapons-12 (14 with magical sword) Attributes 350 + Secondary Characteristics 0 + Advantages 17 + Perks 1 + Powers 0 – Disadvantages 20 – Quirks 0 + Skills 0 + Techniques 0 = Base 348 Bill Stoddard |
02-10-2013, 04:51 AM | #35 |
Join Date: May 2010
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Re: Sovereignty characters
I'm curious to hear how this character played in-game. On the one hand, I can't imagine Nemesis ever taking a meaningful amount of damage, assuming you kept the threats on the level that wouldn't instantly vaporize other PCs (none of whom, I see, had any amount of Damage Reduction). On the other hand, ze has far less offensive punch than what you could get for 1,500 points. Did all the points sunk into Super ST end up being worth it? The character doesn't seem to have been built to exploit throwing or improvised weapons.
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02-10-2013, 12:45 PM | #36 | |
Join Date: Mar 2010
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Re: Sovereignty characters
Quote:
- - - - - More generally, the presented characters work out to ... Morpheus: I-scale Shifter: I-scale Nemesis: I-scale, with D-scale defenses. About what I'd expect from moderately powerful supers. They are a threat to (and are threatened by) modern infantry, with the exception of Nemesis who you'd want anti-vehicular weaponry to take down. (Nemesis won't -stay- down, mind, but its' quite possible to hit her hard enough that she falls over.) I like that you get a pretty good sense of their personality just from reading their character sheets, and that they -have- a distinct personality. They come across more as characters rather than caricatures. Last edited by Sunrunners_Fire; 02-10-2013 at 12:49 PM. |
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02-10-2013, 12:53 PM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sovereignty characters
Quote:
She only once took actual physical harm; I ran her up against a combat teleporter who could strike a blow whose damage teleported right through her armored skin. The player was thrilled! Bill Stoddard |
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02-10-2013, 01:48 PM | #38 |
Join Date: Jan 2009
Location: Fryers Forest Australia
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Re: Sovereignty characters
I don't understand the relationship between the cultural familiarity and the languages spoken by the dragon? Why (other than English) does the character only speak languages from outside its CF? If the dragon is more than 200 years old it would not have shared a common language with those it is culturally familiar with.
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A fine blend of hillbilly and permaculturist. Last edited by Green-Neck; 02-10-2013 at 01:55 PM. |
02-10-2013, 01:51 PM | #39 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sovereignty characters
Quote:
Bill Stoddard |
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02-10-2013, 02:04 PM | #40 | |
Join Date: Jan 2009
Location: Fryers Forest Australia
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Re: Sovereignty characters
Quote:
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A fine blend of hillbilly and permaculturist. |
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supers |
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