01-28-2013, 12:31 AM | #21 | |
Join Date: Jul 2012
Location: San Diego
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Re: Pros and cons of growing your own island nation?
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01-28-2013, 01:56 AM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pros and cons of growing your own island nation?
Japan. Propose to make more such islands to it in exchange for recognition of some of your own. AFAIK they would be interested. The question becomes regarding the ratio.
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01-28-2013, 05:16 AM | #23 |
Join Date: Sep 2007
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Re: Pros and cons of growing your own island nation?
If you could make an island could you also make it with copious natural resources? I imagine that you'd be well recognised if your island was rich in minerals though it would pay not to mention this until you have a population and infrastructure since I doubt world powers would blink at annexing it if they only had to deal with a small party of people.
In terms of populating your island the citizens of a number of island nations are looking for a new home due to their islands being flooded by rising sea levels. Assuming you had sufficient politics and diplomacy you could try and transfer much of their population and infrastructure to your new island nation (assuming its creation didn't further flood their old homes). Once settled having the citizens and infrastructure of existing nations essentially merge into yours would make recognition much easier.
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There is no "i" in team, but there is in Dangerious! |
01-28-2013, 05:19 AM | #24 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pros and cons of growing your own island nation?
Come to think of it, perhaps agreeing to increase the size/height of an island which is being flooded might be a way to 'buy' a government of your own instead of making it from scratch.
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01-28-2013, 05:38 AM | #25 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Pros and cons of growing your own island nation?
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How useful is your little island to other countries? How useful is it to acknowledge your little island as a country? How easily can some big political bully knock your little island country down?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-28-2013, 06:25 AM | #26 |
Join Date: Jul 2009
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Re: Pros and cons of growing your own island nation?
With the Compartmentalized Mind (noncombat) (100 castings/second), couldn't he just drop millions of cubic metres of earth from high up, devastating any major city? I mean, no nation would refuse to recognize his legitimacy if he threatened to bury their capitals.
Even if he's not a villain, no one is going to risk pushing him. I mean, what can they do? Surround the island with ships? I doubt even aircraft carriers can survive a hundred tons of rock raining down from the stratosphere. |
01-28-2013, 08:29 AM | #27 | |
Join Date: Jul 2012
Location: San Diego
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Re: Pros and cons of growing your own island nation?
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IDHMBWM but I think according to RAW you have to create earth on existing ground or in a body of water |
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01-28-2013, 08:33 AM | #28 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Pros and cons of growing your own island nation?
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Speaking of Flexible Magic, could you add Reduced Time, +20% (one or more levels) to the Volcano spell to increase it's growth rate? |
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01-28-2013, 12:47 PM | #29 | |
Join Date: Aug 2008
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Re: Pros and cons of growing your own island nation?
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Obviously an Earth mage straight out of Fantasy with the power to reshape an island would find it trivial to give it perfect soil for growing things and almost as trivial to build reefs and breakwaters to protect a near perfect harbor. Add in some cliffs around the edges for tsunami protection and you have some very thankful (and thoroughly cowed) locals willing to do most anything to keep you happy. |
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01-28-2013, 12:52 PM | #30 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pros and cons of growing your own island nation?
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Tags |
magic, supers |
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