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#111 |
Join Date: Mar 2006
Location: Iceland*
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I'm thinking that a 2-3 oz. ovoid projectile made from glass and filled with 1/2-1 oz. of smokepowder* could be extremely accurate and even if it produced little in the way of fragments, would be lethal if it was primed to explode on impact with a magical fuze.
This would be special ammunition for the best slingers, used for personal combat at ranges short enough to aim for unarmoured parts. I get Weight 0.2 and an explosive damage of 2d cr ex. Don't know what such a glass ovoid ought to cost, but judging from Low-Tech, it's not a lot. Even if we make it Balanced and add a surcharge for the need to have an alchemist close the powder hole in a special room, the main cost is still going to be around $10-12 for the smokepowder and a whopping $250 for the enchantment that acts as a fuze. I wonder if the same design would work for lead. Is it too soft to contain the explosion? Of course, that would only give a 1d explosion at best, since we'd have to use very little smokepowder. But given that lead bullets can penetrate human skin and maybe even the skull, that might be plenty to kill. *This would be done before the hole through which the powder could be poured was closed, which would be done by an alchemist, extremely carefully, in an anti-magic shell, where the smokepowder was inert.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 07-09-2013 at 09:11 PM. |
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#112 |
Join Date: Mar 2006
Location: Iceland*
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How good is TL3-4 glassmaking, in general?
Are tiny vials, with maybe a volume of 1/2 fluid inch, going to be astronomically expensive compared to 1/4 cup ones?
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#113 | |
Join Date: May 2013
Location: Ellicott City, MD
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How skilled/creative are mages in your game when it comes to enchanting purposes? |
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#114 | ||
Join Date: Mar 2006
Location: Iceland*
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These are perfect, actually. But how much do they weigh? Quote:
The PCs want to use already known magical methods and extant craftsmanship methods to weaponise smokepowder and equip skilled slingers with it, somehow.
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#115 | ||
Join Date: May 2013
Location: Ellicott City, MD
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#116 | ||
Join Date: Mar 2006
Location: Iceland*
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So far, enchanting projectiles to release a minor fire cantrip when the projectile is deformed or broken is the most useful and cost-effective enchantment they've found, as it produces fuzes that match TL7-8 ones.
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#117 | ||
Join Date: May 2013
Location: Ellicott City, MD
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Figuring out how to cause a projectile to explode a short distance above the ground would be incredibly useful if they still wish to launch alchemist's fire. An air burst would have a much better spread of burning fluid, which only needs a minimal amount making contact to take a soldier or horse out of the fight. |
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#118 | |||
Join Date: Mar 2006
Location: Iceland*
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The thing I lack the real world knowledge about is how thick glass or ceramic casing needs to be in order for the explosive death to work at full power, as opposed to just burning rapidly as it spreads (which, I'll admit, will probably be unpleasant to be around, but is not an effective use of expensive smokepowder). In the real world, black powder is inexpensive and there's was usually little need to optimise grenade design to get the maximum effects from minimum amounts. There, you could just add more powder, use whatever containers were easiest to obtain, and damn the inefficiency. For explosions of 1d, 2d, 3d, 4d or even 6d, how thick would the walls of spherical or ovoid earthernware/ceramic/glass containers need to be, at minimum (with anything more perhaps reducing explosive damage, but adding to fragmentation)? I still don't have a clue. Working from GURPS stats seems less useful and even more difficult than if someone knows the real world methods to guesstimate this. 2d is around an ounce of black powder. 6d is half a pound. Quote:
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Ironically, just throwing a magical fireball is easier than enchanting a ballista projectile this way. On the other hand, the advantage of the latter is that the mage doesn't have to be anywhere near the battlefield, he can stay at home and enchant.
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#119 | |||
Join Date: May 2013
Location: Ellicott City, MD
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#120 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Tags |
cabaret chicks on ice, forgotten realms, low-tech, mass combat |
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