Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-15-2017, 11:10 AM   #1
Kfireblade
 
Join Date: Dec 2015
Default Two characters with atr. { Altered Time Rate }

If two characters both with atr where to fight 1 on 1 would they still take two turns every round? It seems since they are both subjectively experiencing time at the same rate they should each just take one and every round would really be a half second.
Kfireblade is offline   Reply With Quote
Old 01-15-2017, 11:14 AM   #2
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Two characters with atr.

A reasonable houserule for duels. Wouldn't work as easily in group combats, though, as it would bog down into Action Order Tables.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 01-15-2017, 11:16 AM   #3
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Two characters with atr.

I would imagine that it would come down to whichever was faster for the group. Some folks like being able to take two or more actions per turn, as that's what they're used to in That Other Game, while others would find it faster to just trade off.

YMMV
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 01-15-2017, 11:25 AM   #4
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Two characters with atr.

The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.

If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes".
evileeyore is offline   Reply With Quote
Old 01-15-2017, 12:30 PM   #5
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Two characters with atr.

Quote:
Originally Posted by evileeyore View Post
The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.

If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes".
I have done the exactly same. It makes ATR feel more like making you faster instead of sudden bursts of actions.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 01-16-2017, 07:37 AM   #6
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Two characters with atr.

Quote:
Originally Posted by evileeyore View Post
The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.

If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes".
I rather like that, but it does seem like it almost certainly makes ATR worth less than the RAW version.

Any ideas on how much?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 01-16-2017, 07:39 AM   #7
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Two characters with atr.

Quote:
Originally Posted by Ulzgoroth View Post
I rather like that, but it does seem like it almost certainly makes ATR worth less than the RAW version.

Any ideas on how much?
You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
Nereidalbel is offline   Reply With Quote
Old 01-16-2017, 08:11 AM   #8
Lia Valenth
 
Join Date: Feb 2012
Location: America
Default Re: Two characters with atr.

Quote:
Originally Posted by Nereidalbel View Post
You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
But you can't All Out Attack then perform a different action to be able to defend.
__________________
The person who says it cannot be done should not interrupt the person doing it.
Lia Valenth is offline   Reply With Quote
Old 01-16-2017, 08:18 AM   #9
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Two characters with atr.

Quote:
Originally Posted by Nereidalbel View Post
You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
Technically, they'd have refreshed N times anyway, but packed together so it's only useful if you're triggering effects you need to defend against during your block of turns.

It only really works this way if there's a pretty broad spread of Basic Speed values in the action (or very high ATR). On the other hand, if it doesn't work it's because you're getting back-to-back turns, which I still think is probably better. So that's a point.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 01-16-2017, 09:16 AM   #10
Varyon
 
Join Date: Jun 2013
Default Re: Two characters with atr.

Quote:
Originally Posted by Ulzgoroth View Post
I rather like that, but it does seem like it almost certainly makes ATR worth less than the RAW version.

Any ideas on how much?
I'd eyeball it at -10% to -20%. I'm not certain how this should interact with the "act first" clause of ETS, however - does that just apply to the first action and the others are based on the character's Speed, do recalculate them based on the character's nominal Speed being 1 higher than the highest non-ETS initiative, or do you just reinterpret ETS to give something like +10 to Speed for purposes of turn order? It's an interesting idea.
Varyon is online now   Reply With Quote
Reply

Tags
altered time rate

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.