09-07-2011, 03:23 AM | #21 |
Join Date: Jul 2007
Location: One Mile Up
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Re: No Campaign Without Cat Girls
Well, for the most obvious example there's some serious abuse potential if you allow it to be paired up with certain Dependents. Every time something comes up that might stop her from raising her kids, she gets a +1 on everything necessary to resolve it? That's a bit more handy than the book example, "Make martinis..."
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09-07-2011, 07:48 AM | #22 | |
Join Date: Sep 2004
Location: Canada
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Re: No Campaign Without Cat Girls
Quote:
The vets best guess is there's a mild deformity in his toes so extending the claws is either hard or painful.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-07-2011, 12:31 PM | #23 | |
Join Date: Aug 2004
Location: Florida
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Re: No Campaign Without Cat Girls
Quote:
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09-07-2011, 04:19 PM | #24 | ||
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: No Campaign Without Cat Girls
Quote:
Quote:
*bioroid, geneered, or whatever but not surgically enhanced/ fake, so my builds were a cp out. (so, important:)lol)
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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09-08-2011, 09:43 AM | #25 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: No Campaign Without Cat Girls
If retraction is just drawing them out of the way, it isn't Switchable in the sense of the enhancement. You can usually choose not to use it an advantage unless it is explicitly stated otherwise. Switchable implies that the claws are completely concealed and protected when retracted, with isn't really the case with cats.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
09-08-2011, 10:12 AM | #26 | |
Join Date: Jun 2006
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Re: No Campaign Without Cat Girls
Quote:
In fact the only reason Higher Purpose is even remotely reasonable is it comes with a built in Obsession/Sense of Duty to something difficult which you don't otherwise get points for. If you think about building it some other way, +1 to everything is about a 70 point advantage, it's necessarily already vastly limited and packaged with free disadvantages to get it to 5 points, tacking another -80% onto that to make it into a Perk isn't reasonable.
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-- MA Lloyd |
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09-08-2011, 10:37 AM | #27 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: No Campaign Without Cat Girls
Quote:
Claws - Cats Claws (switchable) - Wolverine |
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09-08-2011, 12:01 PM | #28 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: No Campaign Without Cat Girls
I wouldn't call it Always On. Maybe just a quirk? It's mostly the possibility of accidental clawing, and a penalty to Stealth on hard surfaces.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
09-08-2011, 12:02 PM | #29 |
Join Date: Dec 2007
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Re: No Campaign Without Cat Girls
I've considered doing a campaign set in Andre Norton's Solar Queen multiverse. Now I think about it...Salariki might be the first science fiction cat people.
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09-08-2011, 12:08 PM | #30 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: No Campaign Without Cat Girls
That seams to be the definition of always on, that they get in the way some times and you can't turn them off.
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Tags |
aslan, cat girls, catgirls, catpeople, cats, girls, meeran, nekojin, nekomimi |
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