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Old 02-01-2011, 01:14 PM   #11
Trachmyr
 
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Default Re: [DF] Catpeople quantum upgrades

Quote:
Originally Posted by Humabout View Post
Any cat should be Overconfident, Selfish, be a sharp dresser with Compulsive Self-Grooming, too.
Not at all! My cat is certainly not selfish... in fact he has Compulsive Generosity (Give small dead animals as gifts)!
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Old 02-01-2011, 01:16 PM   #12
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Default Re: [DF] Catpeople quantum upgrades

It's to say "This is what I'm capable of. You're next."
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Old 02-01-2011, 02:36 PM   #13
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Default Re: [DF] Catpeople quantum upgrades

Special Effect: Droppings irristable to canines [0]
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Old 02-01-2011, 05:06 PM   #14
Stone Dog
 
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Default Re: [DF] Catpeople quantum upgrades

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Originally Posted by Trachmyr View Post
Not at all! My cat is certainly not selfish... in fact he has Compulsive Generosity (Give small dead animals as gifts)!
Yeah, he is either gloating because you have never killed prey or trying to lead you into basic competance by example.

They are not presents.
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Old 02-01-2011, 05:08 PM   #15
roguebfl
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Default Re: [DF] Catpeople quantum upgrades

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Originally Posted by Stone Dog View Post
Yeah, he is either gloating because you have never killed prey or trying to lead you into basic competance by example.

They are not presents.
Excuse me? I bring down plenty of prey!, I'm a mean hand with the can opener ;)
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Old 02-01-2011, 07:52 PM   #16
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Default Re: [DF] Catpeople quantum upgrades

Smear: Injury Tolerance (Diffuse; Accessibility, Unobserved, -20%; Swarm, +80%) [160]. Notes: Take a Concentrate maneuver to activate, Move maneuvers to smear your location over an area up to one mile wide, a Ready maneuver to change your viewpoint within your smear, and Move maneuvers and a Concentrate maneuver to collapse to a new location. Observation by others prevents use and forces collapse. 160 points.

Ensemble Mod:
Serendipity (Nuisance Effect, -5%; Wishing, +100%) [30/level] + Super Luck (Nuisance Effect, -5%; Wishing, +100%) [195/level]. Notes: You can dictate many events around you, but sometimes find yourself in the control of inscrutable cosmic beings. 225 points per level.
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Old 02-01-2011, 11:31 PM   #17
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Default Re: [DF] Catpeople quantum upgrades

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Originally Posted by roguebfl View Post
Excuse me? I bring down plenty of prey!, I'm a mean hand with the can opener ;)
When your cans scamper and/or fly your cat may be satisfied that you aren't completely helpless. Now get back in the kitchen and fetch your lord and master some tuna! ;)
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Old 02-02-2011, 12:35 AM   #18
roguebfl
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Default Re: [DF] Catpeople quantum upgrades

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Originally Posted by Stone Dog View Post
When your cans scamper and/or fly your cat may be satisfied that you aren't completely helpless. Now get back in the kitchen and fetch your lord and master some tuna! ;)

Nah for scampering I hunt d20's, and my feline master agrees they are most excellent prey
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Old 02-02-2011, 01:08 AM   #19
teviet
 
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Default Re: [DF] Catpeople quantum upgrades

Quote:
Originally Posted by munin View Post
Smear: Injury Tolerance (Diffuse; Accessibility, Unobserved, -20%; Swarm, +80%) [160]. Notes: Take a Concentrate maneuver to activate, Move maneuvers to smear your location over an area up to one mile wide, a Ready maneuver to change your viewpoint within your smear, and Move maneuvers and a Concentrate maneuver to collapse to a new location. Observation by others prevents use and forces collapse. 160 points.

Ensemble Mod:
Serendipity (Nuisance Effect, -5%; Wishing, +100%) [30/level] + Super Luck (Nuisance Effect, -5%; Wishing, +100%) [195/level]. Notes: You can dictate many events around you, but sometimes find yourself in the control of inscrutable cosmic beings. 225 points per level.
Only if it's Nick Stavrianos's cat. Stavrianos's cat can run circles around Schrödinger's cat.

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Old 02-02-2011, 03:42 AM   #20
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Default Re: [DF] Catpeople quantum upgrades

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Originally Posted by munin View Post
Smear:
[…]
Ensemble Mod:
"I think cats are technically classified as a liquid" and "tigers add panache and savoir-faire to any social occasion"? :J
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