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Old 06-09-2015, 01:11 PM   #1
JMD
 
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Default Overriding wounding modifiers by enemy type and hit location

If I attack an unliving creature with a piercing weapon, my wounding modifier is reduced to x.33 (B378). However, if I were to attack their brain, would my wounding modifier remain .33 or would it go up to x4?

Under the skull hit location rules (B399) it says that "the wounding modifier for all attacks increases to x4."

So which rule takes precedence?

Also, if the skull rule wins out, what do we make of creatures with no brain, such as homogeneous types? A statue with a skull but no brain still gets the x4 damage? Are there any RAW rules on which modifier wins out and in which circumstances?
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Old 06-09-2015, 01:30 PM   #2
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Default Re: Overriding wounding modifiers by enemy type and hit location

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Originally Posted by JMD View Post
If I attack an unliving creature with a piercing weapon, my wounding modifier is reduced to x.33 (B378). However, if I were to attack their brain, would my wounding modifier remain .33 or would it go up to x4?
Increases to x4, unless they have No Brain.
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Also, if the skull rule wins out, what do we make of creatures with no brain, such as homogeneous types?
No Brain overrides, so you use the general body wounding modifier.
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Old 06-09-2015, 01:32 PM   #3
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Default Re: Overriding wounding modifiers by enemy type and hit location

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Increases to x4, unless they have No Brain.

No Brain overrides, so you use the general body wounding modifier.
Makes sense. Homogeneous and Diffuse include "No Brain" and unliving doesn't.
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Old 06-10-2015, 09:22 AM   #4
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Default Re: Overriding wounding modifiers by enemy type and hit location

I would assume that homogenous creature types would not get the extra DR 2 for skull since they don't actually have a skull, right?
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Old 06-10-2015, 09:25 AM   #5
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Default Re: Overriding wounding modifiers by enemy type and hit location

I don't think there is any special ruling there.
Not having the DR from your skull is a 0 point feature though, so GM call there possibly.
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