10-22-2021, 12:40 PM | #11 | ||
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: A closer look at Explosion Damage
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It's not that they have "no effect", it's that the explosion result part of the weapon damage is a situational effect. In the right situations, it can be devastating to strip that last control from someone. Even if the blast effect does not go off, or it is not the right situation, a standard rocket can still hit for 7 hits worth of damage. With the greater range of design space for weapons, there are going to be plenty that are situational, and will require you to pursue certain strategies to get the most out of them. Last edited by Aleph; 10-22-2021 at 12:51 PM. |
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10-22-2021, 01:17 PM | #12 | |
Join Date: May 2012
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Re: A closer look at Explosion Damage
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People who enter a tournament /know/ what they're getting into. Most other people aren't gonna play a game that supports that playstyle, against an opponent who wants to play that way. Not a second time, anyways. |
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10-22-2021, 02:21 PM | #13 |
Join Date: Feb 2013
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Re: A closer look at Explosion Damage
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10-22-2021, 03:27 PM | #14 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: A closer look at Explosion Damage
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Just curious, but did it ever get tested out as removing an ace token instead of a control token? If the token was removed before defense rerolls, that seems like it would have a better relevant effect and value without being grossly overpowered.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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10-22-2021, 06:55 PM | #15 | |
Join Date: Nov 2011
Location: Frederick, MD
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Re: A closer look at Explosion Damage
I very much appreciate the background and explanations!
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This conversation answers another question I had: Don’t turreted weapons seem kind of weak? Now one of my first builds will be a Blast weapon in a turret. The special effect should be available when it can cause the most mayhem! |
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10-22-2021, 09:41 PM | #16 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: A closer look at Explosion Damage
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Mind you... if one were to resolve the explosion effect before making the defense rolls (which can't affect explosion control loss anyways), it would be slightly more useful.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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10-24-2021, 12:58 AM | #17 | |
Join Date: May 2012
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Re: A closer look at Explosion Damage
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10-25-2021, 04:20 AM | #18 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: A closer look at Explosion Damage
@Heatdeath , are you agreeing that with only two cars in play, that Blast weapons are much less useful?
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10-25-2021, 07:56 AM | #19 | |
Warehouse 23
Join Date: Jul 2017
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Re: A closer look at Explosion Damage
Catching up with some more comments by Sam.
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Control tokens are guaranteed resources of similar relative value to all players. Obviously some builds can compensate for control loss, but the risk is always present. Losing control negates your ace tokens entirely unless your equipment gives you defense dice, so the effect is even more powerful — but the timing is crucial, or it all fizzles. Explosions sit on the outer edges of the bell curve, either great or awful. The control loss maintains a thematic element, as well. It doesn't portray a big BOOM, but it's reasonable to assume that the car got rocked hard by an explosion and is therefore temporarily more difficult to control. By the way, I appreciate the questions and thought that y'all are putting into this — and the friendly discussion. I'm explaining how WE balanced things, but my answers are not intended to convey "I'm right and you're wrong." The game is intended to be a sandbox for everyone to play in!"
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Philip Villarreal Warehouse 23 Manager Steve Jackson Games |
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10-25-2021, 07:57 AM | #20 | |
Warehouse 23
Join Date: Jul 2017
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Re: A closer look at Explosion Damage
Some more insight from Sam
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Our mantra during the design phase was "VROOM VROOM PEW PEW." If a game mechanic didn't serve that simple-yet-visceral battle cry, it was revised/removed/killed with fire. Overpowered turrets were an early kill-it-with-fire casualty. 🙂"
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Philip Villarreal Warehouse 23 Manager Steve Jackson Games |
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