03-29-2013, 03:01 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Help/Critique: Converting spells to RPM!
I know, I know. I could theoretically go through each spell individually and just recreate each one. However, I would like some kind of quick-and-dirty conversion in the meantime. I know it could be useful for others, and a good conversion point to get more people interested in RPM. So here are some ideas...
1. To get the energy cost, one should multiply the fatigue cost by three. This is locked with the idea that it takes someone three fatigue points to produce a single point of energy for any ritual. 2. For any time a spell takes, it will have to be reduced to effective zero. This means somehow placing an enhancement over the entire ritual. This could be negated if the time to cast were used as a delay, I guess. Here's my attempt at balancing... A basic 3d fireball spell at three seconds to charge up (assuming Magery 1, I guess) would end up costing 9 energy plus 12 more energy for the Reduced Time enhancement (that's 1 per 5% enhancement). That's a total of 21 energy. The ritual would be... Fireball Greater Create Energy[6]; Damage: 3d burn (dodgeable) [0]. Cost: 18 That's a cost of 21 versus 18. However, this doesn't take into account that the wizard could have had a higher Magery and thus received some damage for free. It also assumes that the campaign says that a fireball is a greater effect. In some magic-heavy campaigns, it might be considered lesser. Not to mention that the ritual could take several turns to gather energy for, and it could require multiple rolls. So I'm asking for some critique on my suggestions for converting spells from Magic directly into rituals for the RPM system. It certainly isn't perfect, but I am almost positive that others have thought of this before me! Either way, I'm not looking for perfection but, rather, a general idea of how to go about these conversions. Thanks! |
03-31-2013, 08:09 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Help/Critique: Converting spells to RPM!
Quote:
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03-31-2013, 08:11 PM | #3 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Help/Critique: Converting spells to RPM!
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03-31-2013, 08:17 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Help/Critique: Converting spells to RPM!
I hope I didn't come off rude or confused (I'm sick right now) but I try to poke my head in on a thread when I see "RPM" is in the title.
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03-31-2013, 08:19 PM | #5 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Help/Critique: Converting spells to RPM!
Quote:
Also, I hope you get better! Being sick is no fun at all! |
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03-31-2013, 08:26 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Help/Critique: Converting spells to RPM!
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
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Tags |
conversion, magic, ritual path magic, rituals, spells |
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