12-18-2010, 10:30 AM | #21 | |
Join Date: Aug 2007
|
Re: Beats Suck(?)
Quote:
I don't see much point trying to give high DX, low ST characters more incentive to use beat beyond raising their ST. In the same way I don't see much point trying to give high ST, low DX characters one for feint. Anyway, I won't argue that feint is superior in a one-on-one match up, because it is. Which is also why I don't think much of your example. Aside from the fact that strong guy is really lopsided, and isn't really a challenge so why consider him at all? You don't present a situation in which beat can make full use of the rules it has. If you have one person really good at beats, and his two competent buddies, how quickly do you think they can take down a single competent opponent? How about if the three buddies are equal, and any one could initiate a beat? What if there are only two buddies? Beat and feint are tactically different combat options, and an interesting choice if their level is fairly equal. However changing beat without having a proper look at the situations where it is suppose to be more useful (in this case, group based combat) is a flawed method of reasoning. |
|
12-18-2010, 10:33 AM | #22 | |
Join Date: Jan 2006
Location: Central Europe
|
Re: Beats Suck(?)
Quote:
Beats have never come up in my games, so I don't have a strong opinion on the rules. Icelander has posted some house rules somewhere.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
12-18-2010, 11:24 AM | #23 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Beats Suck(?)
Indeed, much of the issue isn't that Beats suck, but rather that Beats against abysmally-low ST characters suck. If I have ST 10 DX 10, and my opponent has 5 and 15, I get NO advantage from choosing Beat over Feint.
|
12-18-2010, 12:02 PM | #24 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: Beats Suck(?)
For a big guy, like a ST 16+ fighter, with DX 12 or so(that ST is expensive) gains a good bit from beats, especially if using his sword to parry alot. It's not always a big deal, but the extra 4 points or so of bonus for beating are down right handy.
__________________
Hydration is key |
12-18-2010, 12:30 PM | #25 | |||||||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Beats Suck(?)
Quote:
Quote:
Basically, "Beat exists so strong guys with low dex can feint too," and I find that unsatisfying. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|||||||||
12-18-2010, 12:32 PM | #26 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Beats Suck(?)
Thanks for that.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
12-18-2010, 12:35 PM | #27 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Beats Suck(?)
Quote:
I'm not sure you should use both Icelander's fix and the other fixes suggested here ("Beats act as both defensive feints and standard feints against the weapon they affect" and "It can possibly make that weapon unready"), though. I suspect one or the other is sufficient.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
12-18-2010, 12:52 PM | #28 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Beats Suck(?)
Quote:
Kenjutsu can afford to have real Beats...after all, the match ends when you kill the other guy.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
12-18-2010, 01:03 PM | #29 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Beats Suck(?)
Well, you're also not wrong about Beats, as written, only being useful to big, monstrous guys who slam swords around, and that's not what you'd see in a Kenjutsu fight. Samurai are not known for being brawny and barbaric. This is actually my complaint about the situation. I want to run a game that features Kenjutsu, and I want to have the Beats front and center because I believe that they're stylistically important, but as written, there's no reason for an agile samurai to use them ever, only the hulking guy with the big no-dachi.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
12-18-2010, 03:27 PM | #30 | |
Join Date: Jul 2008
|
Re: Beats Suck(?)
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Tags |
house rules, martial arts |
Thread Tools | |
Display Modes | |
|
|