12-18-2010, 06:29 AM | #11 |
Join Date: May 2007
Location: Right Here
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Re: Beats Suck(?)
I have a player whose character, by design, is really big, by not very skilled (compared to other heroes that is). He is 17 strength, and only a 12 skill, with nothing in his feint. (He has no formal training as a fighter, he is justa big guy, not too smart, who loves animals, who, over time, self taught how to swing a big, wooden club; two handed axe/mace). For him, a beat is an excellent option. This is what it was created for, to give some one like this, with a character concept, a means by which to break through the defenses of others with out having to rely on skill or dex.
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12-18-2010, 08:00 AM | #12 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
Just to belabor the obvious, what kendo/kenjutsu and fencing call a 'beat' is a DX-based Feint or Deceptive attack, not a GURPS Beat.
In GURPS, a Beat is a frackin' SMASH. It's designed, I think, for ST15+, often 20-30, with Ogres and Giants in mind. (I have done both fencing and still do hwarang kumtoogi and bongtoogi; these moves are definitely DX-based)
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12-18-2010, 08:11 AM | #13 | |
Join Date: Aug 2007
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Re: Beats Suck(?)
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12-18-2010, 08:17 AM | #14 |
Join Date: Apr 2010
Location: Uppsala, Sweden
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Re: Beats Suck(?)
Can someone point me to the 'beat' rule in the 4e books? Or is it in Martial arts?
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12-18-2010, 08:56 AM | #15 |
Join Date: May 2007
Location: Right Here
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Re: Beats Suck(?)
I think it is found in the martial arts.
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12-18-2010, 08:59 AM | #16 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
Beats: GURPS Martial Arts, p100.
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12-18-2010, 09:03 AM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
One thing that occurs:
If you do a successful beat, and your margin of victory is 5+ or 10+ depending on how hard you want it to be, the thing receiving the Beat becomes Unready from that point on. Or make it by 5+ and it's unready, make it be 10+ and you get a disarm if it's gripped.
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12-18-2010, 09:04 AM | #18 | ||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Beats Suck(?)
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Now, if you're arguing "Yeah, but Beat as written really isn't that," well then, how can we make it into that without unbalancing the game? I appreciate that everyone's telling me "Oh, but it's only really useful if you have GWAARRR amounts of strength," but that just means I want to fix it, and any suggestions you have in that direction would be very useful. Quote:
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Do you have any suggestions as to how to bring it more into line with Feint, so that characters without unbelievable amounts of strength can take advantage of it too? Martial Arts page 100-101
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12-18-2010, 09:07 AM | #19 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Beats Suck(?)
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On the other hand, that's not unreasonable (can't you just picture an aggressive samurai practically knocking a guy off his feet with every blow, who's struggling to just get his blade back in line in time for the next assault? Clash clash CLASH with sparks flying), and you're talking about a pretty big margin of victory, and if you're fighting someone that unbelievably strong or skilled at Beating, you're going to stop bringing your blade into contact with his and start to rely on Dodge... (Thank you for the suggestion, by the way)
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12-18-2010, 09:25 AM | #20 |
Join Date: May 2010
Location: LP City, Maryland
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Re: Beats Suck(?)
With the expanded feint rules, beat is a good option if the opponent is currently wielding a weapon that isn't their best skill. With a beat, they're rolling against the skill of the weapon they're physically holding. With the feint, they can resist with their highest skill.
Not much but it is something. M. |
Tags |
house rules, martial arts |
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