11-16-2016, 09:26 AM | #71 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Roads Not Taken
In which case super-crops is another way to increase population, and another road not taken... though that might require some deep historical divergences. You could probably get somewhere with an earlier columbian exchange.
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11-16-2016, 09:37 AM | #72 |
Join Date: Aug 2007
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Re: Roads Not Taken
You'd need radially better shipbuilding techniques to go hundreds of years earlier.
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Fred Brackin |
11-16-2016, 10:03 AM | #73 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Roads Not Taken
Or different geography. Its probably better to just start with a super crop or start the agricultural revolution earlier. Unless you're not on earth, in which case alternate geography is fine.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-16-2016, 10:07 AM | #74 |
Join Date: Jul 2008
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Re: Roads Not Taken
Does it need to be a high-odds trip? Because I wouldn't think that crossing the Atlantic would need to be more than just barely safe or reliable to have it happen once in history.
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11-16-2016, 10:40 AM | #75 | |
Join Date: Aug 2007
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Re: Roads Not Taken
Quote:
Longships to Vinland also seem to have missed maize and I believe you need to go farther south for potatoes. Unless betting on super-long shots you also need significant contact with the indigenous peoples to find out what kind of yields they get from some of their strange new crops. I'd really want something as good as an early Renaissance caravel and preferably on the southern route on a fairly regular basis.
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Fred Brackin |
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Tags |
divergent technology, technology |
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