Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Warehouse 23 > Warehouse 23 Digital

Reply
 
Thread Tools Display Modes
Old 10-14-2009, 10:15 PM   #21
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: Art for the DF series

Quote:
Originally Posted by Kuroshima View Post
Sincerely, I couldn't care less about the art. Layout? Yeah. Boxes and quotes breaking the big blocks of text into manageable chunks? double yeah. Art? Who cares.
Yikes.

Quote:
Originally Posted by Kromm View Post
This. To dispel a common misconception: We do not go out looking for artists. We expect them to locate our website, read our guidelines, contact our art director, arrange to show off their portfolio, and ultimately see if they can swing a contract. It's like looking for any other kind of work – you have to go get it, it won't knock on your door.
BIG yikes.

...Wow.
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 10-14-2009, 10:28 PM   #22
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Art for the DF series

Quote:
Originally Posted by Stripe View Post
Yikes.
FWIW, I suspect that, when it gets down to it, presentation matters a lot more than people think it matters to them. Intellectually, I want an awesome game and don't want to spend my gaming dollars on art. In the wild, though, I know I'm more likely to look at something pretty first.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 10-14-2009, 11:01 PM   #23
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Art for the DF series

Quote:
Originally Posted by Turhan's Bey Company View Post
FWIW, I suspect that, when it gets down to it, presentation matters a lot more than people think it matters to them. Intellectually, I want an awesome game and don't want to spend my gaming dollars on art. In the wild, though, I know I'm more likely to look at something pretty first.
Well, the art must not be so bad that it is actually painful to look at. Such art distracts me from the text. On the other hand, as long as it is not that bad, art serves a similar function to boxes, breaking huge "walls-of-text" into manageable chunks, with the advantage of not containing "walls-of-text" itself (something that boxes can do), reducing text density to manageable levels (There is such a thing as too dense text, trust me on this).

In fact, I sometimes go back to some of my GURPS books, and specifically look at the art. It usually surprises me, since it can be the first time I have actually looked at it.

Of course, truly gorgeous art stands out in a good way (Dragons, I'm thinking at you)
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 10-14-2009, 11:08 PM   #24
b-dog
 
Join Date: Nov 2006
Default Re: Art for the DF series

Quote:
Originally Posted by Turhan's Bey Company View Post
FWIW, I suspect that, when it gets down to it, presentation matters a lot more than people think it matters to them. Intellectually, I want an awesome game and don't want to spend my gaming dollars on art. In the wild, though, I know I'm more likely to look at something pretty first.
For me if the art is really good it actually makes reading the book more enjoyable. It is no surprise that the Dungeon Masters guide with the Efreet on it is the one most people think of. The picture was really cool and once I saw that cover I *had* to open it and take a look. Even the name Dungeon and Dragons is artistic because it sounds good. Gygax was a very artistic minded person and I believe his vivid details in descriptions and choice of art helped make D&D the leading RPG.
b-dog is offline   Reply With Quote
Old 10-14-2009, 11:19 PM   #25
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Art for the DF series

Quote:
Originally Posted by b-dog View Post
For me if the art is really good it actually makes reading the book more enjoyable. It is no surprise that the Dungeon Masters guide with the Efreet on it is the one most people think of. The picture was really cool and once I saw that cover I *had* to open it and take a look. Even the name Dungeon and Dragons is artistic because it sounds good. Gygax was a very artistic minded person and I believe his vivid details in descriptions and choice of art helped make D&D the leading RPG.
I remember that cover, too! (And yes, it was cool.) Funny thing, though -- that edition had really poor interior art, as I recall. In some cases, I think First Edition AD&D sold in spite of the artwork, rather than because of it.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 10-15-2009, 05:29 AM   #26
jimminy
 
jimminy's Avatar
 
Join Date: Mar 2005
Location: Adelaide, Australia
Default Re: Art for the DF series

I can see b-dog's point because I loved some of the old overblown D&D art and it did make me pick up books in the shop. A friend of mine pretty much bought a Monstrous Manual just for the pictures.

I can also see the cost problem...

I was actually a big fan of the B&W art on 3E, that really sold me on that book, it looked so grungy and fun and action filled, like a comic.

Shouldn't DF have John Kovalic art? :p
__________________
I have a role-playing (loosely) themed radio show 'The Role-Playing Hour'. Tune in online and listen! Audio clips (some are a little blue, I warn) here and episodes here!
jimminy is offline   Reply With Quote
Old 10-15-2009, 05:30 AM   #27
jimminy
 
jimminy's Avatar
 
Join Date: Mar 2005
Location: Adelaide, Australia
Default Re: Art for the DF series

Quote:
Originally Posted by The Fox View Post
If I had my way about it, all our books would have covers like this. Now that's fantasy art.

It's probably best they don't let me near Production.
Man, Fox, that is actually the PERFECT art for DF! Gave me a laugh.

Seriously though, it would make the best DF cover.
__________________
I have a role-playing (loosely) themed radio show 'The Role-Playing Hour'. Tune in online and listen! Audio clips (some are a little blue, I warn) here and episodes here!
jimminy is offline   Reply With Quote
Old 10-15-2009, 06:47 AM   #28
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Art for the DF series

Quote:
Originally Posted by jimminy View Post
Shouldn't DF have John Kovalic art? :p
Nooooooo!

Seriously, Iike Kovalik art in Munchkin and Chez Geek. It fits the mood. I wish to have some more serious art for DF, even if it's slightly silly.
The current art is fine. Interesting, evocative and not distracting.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 10-15-2009, 10:18 AM   #29
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Art for the DF series

Quote:
Originally Posted by Stripe View Post

Quote:
Originally Posted by Kromm View Post
This. To dispel a common misconception: We do not go out looking for artists. We expect them to locate our website, read our guidelines, contact our art director, arrange to show off their portfolio, and ultimately see if they can swing a contract. It's like looking for any other kind of work – you have to go get it, it won't knock on your door.
BIG yikes.

...Wow.Yikes.
It might be surprising to you, but based on 15 years of discussions with colleagues in my business, I can say that this is how most of the games industry works. Only a few large companies with big budgets can afford to handle art differently. SJ Games isn't one of those. We're 20-30 people, not all full-time, working on small-run projects.

I've yet to attend a GenCon where there weren't lots of artists showing off portfolios to lots of company reps, hoping to get a deal. That's pretty much how it's done.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 10-16-2009, 12:11 AM   #30
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Art for the DF series

Quote:
Originally Posted by Turhan's Bey Company View Post
On some reflection, I would like to come out a bit more in favor of art. Good art is (for me, anyway) inspirational. Frex, one of the reasons I found Tales of the Solar Patrol so utterly charming was the gorgeous period artwork. It gave me a tone and feel for the setting which words alone wouldn't have. I could say similar things for GURPS Goblins and early Paranoia with its spot-on Jim Holloway illustrations.

Ironically, though, DF is a genre for which I don't actually need illustrations. It's the single most popular gaming genre there is and it's infiltrated the mainstream enough that I can easily get my fantasy art fix elsewhere. I can browse the D&D web site, look at Warcrack-related pages, or just do a Google Images search for "sword," "castle," "dwarf," or whatever else I want. And that's to say nothing of my own library of archaeological, historical, and art historical texts. If DF gives me crunch, I can find my own pretty pictures to go with it.
Another great example is Hellboy RPG powered by GURPS. Without Mignola's art (and short comic) it wouldn't have worked half as well.

Last edited by lachimba; 10-16-2009 at 12:16 AM.
lachimba is offline   Reply With Quote
Reply

Tags
art

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.