02-12-2009, 09:38 AM | #21 | ||||||
Join Date: Sep 2004
Location: Torino, Italy
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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So you need more than 4 hits to bypass the worn armor. But if you deal more than 6, you bypass the whole armor (worn+ natural), thereby making Tough Skin irrelevant. It might look like DR 2 (Tough Skin) is severely limited, but actually it is only slightly so. Quote:
I DO run situations where Tough Skin is less useful. I am FULLY AWARE of Tough Skin "flaws". Please believe my good faith when I say so. What I am saying is simply, that such flaws do not come into play often enough to justify a -40% limitation; it should be -10% or -20%. IMHO. I wrote about cheating and adversarial GMing in response to Stone Dog's ideas that DR (Elemental) should include metal, or that DR (Tough Skin) does not protect against Fireballs. That would be cheating, IMNSHO, regardless of your belief that Dungeon Fantasy is an "explicitly adversarial style", because Metal isn't an Element, and Fire isn't a "scratch-based" attack. Quote:
Do you mean that a GM should change his gameworld, and make poisons unbelievably common, just because by RAW DR (Tough Skin) costs less than DR (Limited, Elemental)? By that reasoning, ANY discount would be "fair" for Tough Skin (or for any limitation/enhancement) because it all depends on how common conditions that bypass Tough Skin are common on the game world. The "correct" reasoning should be: let's try to evaluate how common are those conditions, and let's price Tough Skin accordingly. NOT the other way around! Quote:
Not every criticism of GURPS Rules-As-Written come from ignorance or stupidity, you know... some people might actually have read the rules carefully, and might have rational reasons to believe that some rules would be better if slightly modified. Quote:
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02-12-2009, 09:51 AM | #22 | ||
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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02-12-2009, 10:08 AM | #23 | |
Join Date: Sep 2004
Location: Torino, Italy
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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Do you mean that Bards roll against Musical Instrument, not IQ, when using Mind Control or Empathy? That would be a major point break, allowing Bards to improve their abilities for 4 points/level (and would make Bardic Talent, and especially Bard-Song Talent, less desirable since they cost 8 and 5 pts, respectively)
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02-12-2009, 10:14 AM | #24 | |
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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In the dungeon fantasy genre, most monsters have one of only two sorts of attacks: Attacks with sufficient basic damage to blast through armor and weaker attacks that, if they scratch you, hurt as much as or more than the first kind because they're acidic, burning, icy, poisonous, shocking, etc. Read the old Monster Manual to see what I mean . . . dozens upon dozens of creatures have venomous bites, turn you to stone or drain life on a touch, or otherwise have contact effects that make life unpleasant if they hit (which means "bypass DR," in GURPS terms). Then there are slimes and the like, which are made of acid and poison. When slime eats through DR and then dissolves you, it's generally better to spend points on money or Signature Gear for thicker armor than it is to spend them on DR (Tough Skin), because DR 8 dwarven plate will take twice as long to dissolve as DR 4 scale . . . and another DR 4 (Tough Skin) underneath is worthless after that. Not all foes are "monsters," of course. There are humans and humanoids, who fight like PCs. Of course, since the PCs can and will shamelessly exploit poison, the Pressure Points skill, Flaming Weapon and Icy Weapon spells, and so on (and possibly Imbuement Skills, if the GM permits), equally matched enemies should do the same. Moreover, there ought to be lots of traps that use things like contact poison, or tiny poisoned needles or darts. There should also be challenges where the PCs have no choice but to remove armor – to swim, squeeze through tight openings, operate on a delicate mechanism, whatever. In that case, all the PCs will be vulnerable . . . but points in DR (Tough Skin) are sitting there being worthless. Honestly, I believe that in a true-to-genre dungeon crawl, most encounters should challenge Tough Skin. Thinking back over my last few battles, I can't remember the last time the PCs didn't need sufficient armor DR to avoid penetrating damage that would deliver poison, fire, or other bad effects.
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02-12-2009, 10:16 AM | #25 | |
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-12-2009, 10:27 AM | #26 | |
Join Date: Aug 2004
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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Don't shoot me, I'm only the piano player. heh |
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02-12-2009, 02:42 PM | #27 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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And while it's only fair to note that Clerics can have beast allies as well (box, DF5, p. 13), they suffer from the huge limitation that they cannot use said beasties as mere cannon fodder. A dead Holy Hound means you've got to take weeks (or more, if you were a jerk) out of your schedule, holding up the rest of the party (or having them go on adventures without you) while you go off and pray for a new one. At the very least, you're not getting it back while still in the dungeon. A druid, OTOH, can just give it a day then summon himself another one. No muss, no fuss. (And yes, the druid has the drawback that he has to make a reaction or influence roll each time, sure, but even assuming a starting druid with Animal Handling-13 and PI 3, that's a 16, practically ensuring success.)
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02-12-2009, 03:47 PM | #28 | ||||
Join Date: Feb 2008
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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We are trying to point out that there are other valid ways of looking at it that you are deriding as cheating. There are plenty of ways to bypass Tough Skin fairly and reasonably that aren't as heavy handed as giving everything a poison attack and making sure it rolls just enough damage to bypass. THAT is cheating indeed. Quote:
I'm perfectly okay with Tough Skin working against fireballs and even getting hit with a torch. Where Tough Skin probably fails is extended (longer than a second) contact. However, Elemental works just fine against that. Classically speaking, metal and minerals are kinds of Earth just like rocks and dirt are. Solids are Earth, liquids are Water, gasses are Air and sources of heat are Fire. Since this does count as everything, it shouldn't be a limitation at all, so Elemental has to exclude something. Things that are organic seem like a good exclusion to me. Also I'd go ahead and say that certain exotic energies don't count as Fire. Divine and Infernal attacks, for instance. Now if you wanted to make an argument that a forged sword counts as piercing the Druidic PM, then I think there is a better point there. I'd be happy to say that a forged steel blade is just as "unnatural" as a city or a cut stone tunnel and would slice Druidic DR by a third. If it is an alchemically treated metal like one of the exotic alloys, I'd say that it would even count as "ordinary pollution" and cut the DR in half. Quote:
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You want to charge less for it, you go right ahead. That is perfectly fine and if you are only limiting Tough Skin against scratch attacks and electric shock it makes perfect sense. It is JUST as valid to make sure that the -40% actually means something and isn't "cheap." This is not cheating, adversarial GMing or any other insulting way you want to talk down about it. |
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02-12-2009, 04:08 PM | #29 | |||
Join Date: Feb 2008
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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I have gone on record as saying that Elemental counts vs acid attacks because of its direct affinity to Water. I have also said that Elemental does not block organic attacks like sticks and fists and claws and such. Given those two things... does the secretions of a slime get blocked by Elemental DR or not? Now a given campaign might decide that a slime is a wholly unnatural creature and so the PM would allow it to completely bypass Druidic DR, but that really isn't the issue here. In D&D terms I would say that it does. It wouldn't protect against the physical impact and/or contriction of the slime or ooze, but the separate acid attack would be blocked by it. |
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02-12-2009, 05:43 PM | #30 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Bardic power modifier - Singing or Playing? / Usefulness of Druids
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