04-17-2017, 05:14 PM | #1 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Strength Based Skill
Can you make a skill based on Strength? How?
Setting the type to ST/VH didn't do it, and neither did editing the Stepfrom value. I know this isn't RAW GURPS. I'd still like to know if it's possible. :) Thanks
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04-17-2017, 06:01 PM | #2 |
Join Date: Aug 2004
Location: Alameda, CA
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Re: Strength Based Skill
I think you have to create a new skilltype.
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04-17-2017, 06:47 PM | #3 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: Strength Based Skill
That's done it. Thank you.
Added a data file to the queue with: Code:
[SKILLTYPES] ST/E, cost(1/2/4/8), base(-1), defaultstat(ST), relname(ST) ST/A, cost(1/2/4/8), base(-2), defaultstat(ST), relname(ST) ST/H, cost(1/2/4/8), base(-3), defaultstat(ST), relname(ST) ST/VH, cost(1/2/4/8), base(-4), defaultstat(ST), relname(ST)
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04-17-2017, 07:40 PM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Strength Based Skill
For one-offs, you can also just Add Tag the stat tag to the skill, setting its value to ST. That allows for overriding the default stat for the skill type of the skill in question with a different attribute.
Of course, if you're comfortable with it, the new SkillType is much more obviously based on a different attribute.
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04-18-2017, 09:22 AM | #5 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: Strength Based Skill
Great! Thanks for the replies folks. I know I can always count on swift assistance here, and that makes a fella happy. Mischief managed. :)
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"Guys, I think maybe this whole time we've been the villains." |
Tags |
strength, strength skills |
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