05-25-2020, 09:24 AM | #11 | |
Join Date: Mar 2018
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Re: The Whip is just wrong
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1. A campaign where in fact most all wizards do carry whips. The reaction there is, Ugh this is not the fantasy world we signed up for. 2. A campaign where, for some reason, the mercenaries of the world have had, for generations, a collective cognitive failure and not realised the value of wizard whips. The reaction there is, ok, let's just not think about it. We went with (2) and after that campaign petered out we just pretended that whips were not an option |
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05-25-2020, 10:02 AM | #12 |
Join Date: Dec 2017
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Re: The Whip is just wrong
The only 'negative' real experience I'm hearing sounds like it boils down to a character who is kind of secondary to the party but you can remember a couple of times when she achieved something noteworthy, and enthusiastic fun for the players. I'm not getting the down side.
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05-25-2020, 10:18 AM | #13 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The Whip is just wrong
I've submitted a scenario with a whip wizard adversary in the hope that the players will recognize this as a sign that he is a frustrated sadist and exploit this weakness.
But then I had to send a princess on her deathbed to rescue the players in a different scenario who couldn't see the clue leaning against the wall.
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-HJC |
05-25-2020, 11:20 AM | #14 | |
Join Date: Mar 2018
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Re: The Whip is just wrong
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It wasn't game breaking in the sense that no could ever figure out how to defeat a wizard with a whip. It was demoralising, for lack of a better word. |
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05-25-2020, 11:43 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The Whip is just wrong
Whip Wizard suggestion:
ST 8, DX 13, IQ 11 Whip(1d-1), Silver Dagger/Staff II(1d-1/1d) Knife, Literacy, Whip Aid, Drain Strength, Illusion, Rope, Staff II Knock the foe over with the whip then stab them with the dagger. The only pity it that he can't cast an illusion double of himself wielding a whip. (Something to put XP towards...)
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-HJC |
05-25-2020, 12:02 PM | #16 |
Join Date: Dec 2017
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Re: The Whip is just wrong
ST 10
DX 13 (16) IQ 9 Bow, MW III, any other talents you like Horse Bow: 2x turn, adjDX 16. You're dead, probably on the first turn, even if you dodge. |
05-25-2020, 01:24 PM | #17 |
Join Date: May 2015
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Re: The Whip is just wrong
Whip, Lasso, Bolas and Net are all broken, in roughly that order of severity of problem, because the rules aren't developed enough. This has been discussed many times here on the forums. The core problem is that they cause any target to fall down immediately and automatically when hit, which only takes the attacker into account.
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05-25-2020, 02:56 PM | #18 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: The Whip is just wrong
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But lots of people think differently. Don't allow intervening characters, and give the target a 3d saving roll to avoid falling. Or maybe the whip can't both damage and trip the target, and the attacker has to choose before they roll? It's hard for me to see how a whip can cut a target and still wrap it up, and vice versa. |
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05-25-2020, 03:05 PM | #19 | |
Join Date: May 2015
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Re: The Whip is just wrong
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I don't think the rules intend the whip to be able to be used to do damage and also to be used like a lasso, so I think that's already covered. |
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05-25-2020, 03:42 PM | #20 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: The Whip is just wrong
Thanks, I misread that second paragraph in the rules under whip.
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