07-07-2018, 11:34 PM | #11 |
Join Date: Dec 2004
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Re: [KYOS] Logarithmic thrust damage - a solution to The Brick Problem?
I played around with adopting GURPS damage to a logarithmic system here - http://forums.sjgames.com/showthread.php?t=151656. However I got no replies so I'm not sure it was of any use. Regardless, I tried to make sure everything was in sync so bricks who could throw tanks could also punch them effectively.
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Tags |
knowing your own strength, kyos, stren |
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