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Old 01-24-2023, 07:51 AM   #171
ericthered
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Default Re: Corco's Villa

Quote:
Originally Posted by TGLS View Post
"But how long can you stay awake? Maybe you could shape shift into something sleepless."
Matrix, I think it's your go.
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Old 02-24-2023, 09:18 AM   #172
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Default Re: Corco's Villa

Quote:
Originally Posted by the_matrix_walker View Post
Vassarious grabs a tether and heads out into the waters taking the form of a tendrilled sea monster with broad serated tentacles somewhat inspired by their tendriloid companion...

Ok, so I'm guessing template looks something like this:
Quote:
Extra Arms 4 (Extra flexible)
Extra Arms 2 (Extra flexible, foot manipulator)
Extra Arms 2 (Extra Flexible, not extra)
Amphibious
Doesn't Breathe (gills)
Double-Jointed
+20 ST
Extra Attack
Striker (Crushing or piercing)... applies to all tentacles.
SM+1
Teeth
Pressure Support?? Maybe?
You specified "monster", so I added a level of size and +10 ST
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Old 02-26-2023, 11:06 PM   #173
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Default Re: Corco's Villa

Quote:
Originally Posted by ericthered View Post
Ok, so I'm guessing template looks something like this:
You specified "monster", so I added a level of size and +10 ST
Pressure Support isn't really needed unless the creature needs to cross into widely different zones... it can be set to be optimized for the current zone...

I was thinking it would be no legs aquatic, so all limbs would be uniform arms.

I was thinking of it having rows of serrated blades it could whip out as well and beef up the natural weapons, but I haven't had a chance to break it down, so what you've done will work.
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Old 02-27-2023, 08:00 AM   #174
ericthered
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Default Re: Corco's Villa

Quote:
Originally Posted by the_matrix_walker View Post
Pressure Support isn't really needed unless the creature needs to cross into widely different zones... it can be set to be optimized for the current zone...

I was thinking it would be no legs aquatic, so all limbs would be uniform arms.

I was thinking of it having rows of serrated blades it could whip out as well and beef up the natural weapons, but I haven't had a chance to break it down, so what you've done will work.
Cool. Saving this template:
Quote:
Extra Arms 6 (Extra flexible)
Extra Arms 2 (Extra Flexible, not extra)
Amphibious
No Legs (Aquatic)
Doesn't Breathe (gills)
Double-Jointed
+20 ST
Extra Attack
Striker (Crushing or piercing)... applies to all tentacles.
SM+1
Teeth
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Old 03-01-2023, 06:19 AM   #175
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Default Re: Corco's Villa

Life has been crazy and I haven't been able to make the time to do this porperly... I'm not really happy with the template.

I planned a cutting natural attack and a ranged variation... and I was trying to decide between a clinging aspect to attach to the sub, or incrreased swim speed to be able to outpace it... and I'm sure I can do something more interesting with the senses for the deep.

Sorry to ask for a pause for me to fix this, but I feel like I keep going into these bits with half-assed concepts I haven't the life bandwidth to get right.

Let me try and carve some time out today and I'll post an update tonight
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Old 03-01-2023, 07:30 AM   #176
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Default Re: Corco's Villa

Quote:
Originally Posted by the_matrix_walker View Post
Sorry to ask for a pause for me to fix this, but I feel like I keep going into these bits with half-assed concepts I haven't the life bandwidth to get right.
Hey, no problem. There's a reason I have three of these going at once.
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Old 03-01-2023, 11:25 PM   #177
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Default Re: Corco's Villa

Ok, so we will trade the dragon template triats....
Quote:
DR 4 (Cannot Wear Armor, -40%) [12]
DR 6 (Cannot Wear Armor, -40%, not on belly -10%) [15]
Nicatating membrane 2 [2]
Discriminatory smell [15]
Extra Legs (Four Legs)[5];
Flight (Winged, -25%) [30];
Enhanced move (air) (1/2) [10]
Enhanced move (ground) (1/2) [10]
Spit Fireball Burning attack 3d (area effect 4 yard radius, +100%; 50 yard range, -10%; 5 sec recharge, -10%) [27]
Burning attack 3d (cone, 3 yards +80%; 20 yard attack, -20%; Takes recharge 5 sec -10%) AA [23/5=5]
Flame Jet 3d (jet, +0) AA [15/5=3]
Claws (talons) [8]
Striker (Tail; Crushing)[5]
Teeth (Fangs) [2]

For the sea monster traits here,

Quote:
DR 10 (Cannot Wear Armor, -40%) [30]
Doesn't Breathe (Gills) [0]
Existing Arms (Extra Flexible, +50%) [10]
Extra Arms x4 (Extra Flexible, +50%) [60]
Injury Tolerance (No Eyes, No Head, No Neck) [17]
Invertebrate [-20]
Move +10 [50]
Mute [-25]
Natural Attack, Cutting (Good Defense, +2 to Parry, +60%; Increased Damage, +2 per Die, +120%; Swing Capable, +30%; Armor Divisor (2), +50%) [26]
No Legs (Aquatic) [0]
Should work... Fighting strength, and quick enough to keep up with the sub. I didn't add a ranged option, but none of the advantage based ones are worth a damn in the water, so Vassarious can use the rifles at default until they are close enough for melee.
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Old 03-02-2023, 07:26 AM   #178
ericthered
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Default Re: Corco's Villa

Just a few questions:

How does the no eyes work? is the creature blind? or does it have enough eyes that it may as well not have an eye location?

I'd prefer the move be +5 move [25] and a half level of enhanced move [10].

could you justify what about these limbs makes them really good at parrying? I'm imagining giant serrated tentacles, which seem like they would parry like swords.

The rest of it looks good.

I would object to swinging damage underwater, but the official rules are not with me (they only care about reach), so I won't. I'll just scowl at it.
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Last edited by ericthered; 03-02-2023 at 07:31 AM.
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Old 03-02-2023, 08:12 AM   #179
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Default Re: Corco's Villa

Quote:
Originally Posted by ericthered View Post
Just a few questions:

How does the no eyes work? is the creature blind? or does it have enough eyes that it may as well not have an eye location?

The no eyes is meant to have them be distributed as mini-eye arrays.

I'm envisioning kind of a giant, mutant cross between a star-fish and sea urchin...

Quote:
Originally Posted by ericthered View Post
I'd prefer the move be +5 move [25] and a half level of enhanced move [10].
Prefer or require? Because I prefer the Move, clearly it is a big tactical difference... If my basic move is not enough to keep up with the sub, Vassarious will be outpaced and will have to be tethered to the sub, left behind, or need continue to take only move maneuvers to keep up.

Without a meaningful ranged attack (Vassarious has no gun skills to be competent at the underwater rifle) or significant speed, there is little point in being outside the sub (especially given my concern that the 10 second transformation makes it quite difficult for Vassarious to get inside to defend the sub's interior).

If the change is required, how about we keep the points the same and go Move +6 and Enhanced Move 1? Otherwise I suppose the spare points can go into thickening their skin a bit.
Quote:
Originally Posted by ericthered View Post
could you justify what about these limbs makes them really good at parrying? I'm imagining giant serrated tentacles, which seem like they would parry like swords.
A combination of serrated edge claw and spine like extrusions along the limb that can catch and grip coming off from multiple angles.
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Old 03-03-2023, 08:01 PM   #180
ericthered
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Default Re: Corco's Villa

super quick flexible free-swimming enchidoderm...

Lots of little eyes works. You don't have 360 degree vision a consequence of that, so the eyes are concentrated in a direction.

Its a prefer. We can use move +10

I'm mentally trying to build art for this. Maybe I'll try some real sculpture.

I'm trying to justify all these turbulent edges and the fast underwater speed... I think it will work.
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