07-14-2021, 01:09 AM | #1 |
Join Date: Apr 2005
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Enforced Pacifism
A fault with the RAW Pacifism disadvantage is that it assumes that Pacifism is a self-imposed moral behavior which must be roleplayed.
This doesn't work well for characters with coding or curses which physically or mentally prevent them from engaging in violent behavior. This is my proposed workaround, which can be treated as a Special Limitation to most forms of Pacifism. Enforced Pacifism (Special): Your Pacifism is eternally imposed by conditioning, programming, or some other means; physically or mentally preventing you from engaging in certain sorts of violence. To model this option, halve the base value for a given level of Pacifism (rounding down) and assume that it allows a self-control roll of 12-. Cost can be modified using the rules for Self-Control Rolls (p. B120). In order to overcome your Pacifism you must make a self-control roll each turn you attack or otherwise attempt to take violent or hostile action (e.g., setting a bomb or pouring poison into a foe’s drink). If you fail your roll you cannot physically or emotionally force yourself to engage in that behavior. Instead, you must take a “Do Nothing” maneuver that turn. You may still use Active Defenses, however, as long as they are consistent with your level of Pacifism. Failure by 4 or more or a critical failure means that you suffer Mental or Physical Stun (specified when you take this limitation) and must make an IQ or HT roll every turn to recover. Forms of enforced Pacifism which also cause Pain or similar symptoms can be modeled by adding limitations such as Nuisance Effects or Temporary Disadvantage. In such cases, a successful self-control roll means that you can also ignore any additional problems. Unlike the standard version of Pacifism, the GM shouldn't penalize you for bad roleplaying if you attempt to overcome your disadvantage. Examples: Pacifism (Enforced): Cannot Harm Innocents -5 points* Whenever you attempt any action which would harm someone not involved in a fight, or whenever you attempt to use lethal violence against someone who isn't attempting to do you serious harm, you must make a self-control roll. Failure means that you cannot carry through with the action and must take a "Do Nothing" maneuver that turn. Failure by 4 or more or a critical failure means that you suffer Mental or Physical Stun (choose when you take this disadvantage) instead. Pacifism (Enforced): Cannot Kill -7 points* As above, but you must make a self-control roll whenever you attempt to use lethal force. Pacifism (Enforced): Reluctant Killer -2 points* If you fail your self-control roll you suffer a -4 penalty to Hit and cannot Aim when using lethal force against any target which is obviously a "person" as you define the term. You only suffer a -2 penalty to hit and can aim if the target's face is obscured. Pacifism (Enforced): Self-Defense Only -7 points* You must make a self-control roll in order to make preemptive attacks against potential foes. Failure means that you cannot carry through with the action and must take a "Do Nothing" maneuver that turn. Failure by 4 or more or a critical failure means that you suffer Mental or Physical Stun (choose when you take this disadvantage) instead. You may attack and defend normally once combat starts. Pacifism (Enforced): Total Nonviolence -15 points* As above, but you must make a self-control roll in order to take any violent action against a sapient (i.e., IQ6+) creature, whether by direct or indirect means. You may attack non-sapient creatures normally. Enforced Pacifism [Specific Person] -1 point You have an externally-imposed mental or physical block against attacking or harming a specific foe - or possibly a rarely encountered group of foes. In order to take hostile action against this person you must make a Will or HT roll (choose when you buy this Quirk) each turn. Failure means that you must take a "Do Nothing" maneuver instead. Failure by 4 or more or a critical failure means that you are mentally or physically Stunned and must make a Will or HT roll every turn to recover. Last edited by Pursuivant; 07-14-2021 at 01:13 AM. |
07-14-2021, 05:45 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Enforced Pacifism
If it's externally imposed by something like a curse, I wouldn't consider self-control rolls applicable and wouldn't allow them. The point of "enforced" is precisely that it's not SELF-control.
And apart from definitional issues, I think what you propose is game mechanically unbalanced. Part of the cost calculus for traits that have self-control rolls is that the GM is allowed to deny you experience if you make unnecessary or too many of them, for bad roleplaying; but violating an externally imposed restriction cannot be considered bad roleplaying, and experience penalties would not be justifiable—which removes the major incentive to roleplaying the trait. I would just call it a curse and not try to make it work exactly like Pacifism.
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07-14-2021, 05:03 PM | #3 | |
Join Date: Apr 2015
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Re: Enforced Pacifism
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With all that said, I like the idea of attaching a self control roll to pacifism to represent something other than absolute and iron clad commitment to nonviolence. I could imagine a hopeful pacifist who sees the necessity of violence in some situations, but finds themselves unable to commit to the act when they need to. This could be Reluctant Killer, but that doesn't quite work when you have situations when you can line up a sure-thing to overcome the -4. Instead they could have Total Nonviolence with a self control roll, which would also have them deciding not to cut someone's throat during a night raid, not to put a blow into a temporarily stunned or vulnerable foe, or otherwise abandon an attack that someone with Reluctant Killer could have made. I would likely expand the duration of the effects of pacifism to cover an entire scene, or until you are forced in some way to make a new decision. If you fail a pacifism roll to try and shoot a fleeing enemy you've decided to let them go, not just hesitated for a second. If that enemy continued to attack you then you could make a new roll as you realize they aren't going to take advantage of your offer of mercy. A friendly character might be able to use leadership, intimidation, ect. to force a new roll as well, allowing some more RP interactions.
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07-14-2021, 06:43 PM | #4 |
Join Date: Aug 2004
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Re: Enforced Pacifism
Note that the rules explicitly do not treat Pacifism as a self-imposed disadvantage, leaving it off the B121 list of such traits and even mentioning that it can be bestowed by Afflictions or similar methods.
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07-15-2021, 05:47 AM | #5 | |
Join Date: Apr 2005
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Re: Enforced Pacifism
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For example, how would you handle a character who has been brainwashed into pacifistic behavior but can attempt to overcome their conditioning by making a Will roll, or an AI programmed with "Asimov's Laws of Robotics" which has learned a few workarounds to sometimes defeat its programming? Conversely, what about a naturally pacifistic character who is constantly fighting impulses which force them to behave in a more violent fashion ("Must. Not. KILL!"). I see nothing wrong in repurposing the stock Self-Control roll rules to model other disadvantages which trigger just part of the time. Just strike the word "Self" from "Self-Control" and you open up a whole bunch of possibilities. Essentially, it's the Unreliable limitation, but for disadvantages. Last edited by Pursuivant; 07-15-2021 at 05:54 AM. |
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07-15-2021, 05:59 AM | #6 | |
Join Date: Apr 2005
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Re: Enforced Pacifism
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07-15-2021, 06:34 AM | #7 | |
Join Date: Nov 2008
Location: Rome, Italy
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Re: Enforced Pacifism
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HOWEVER if there is a disadvantage that's more role-play than rules it's exactly pacifism, I personally don't see the need to define point cost in that precise way unless the player and GM really intend to play that aspect of the character and campaign. Otherwise is just a way to game the system and gain free character points in a quite unethical way.
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07-15-2021, 07:55 AM | #8 |
Join Date: Dec 2012
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Re: Enforced Pacifism
(Assuming enforced Pacifism works the same way as regular Pacifism when you break it) I rather wonder how fast a Berserker cursed with Pacifism (or vice versa, which is worse) would accumulate other mental problems... especially if one is curse with Pacifism: Total Non-Violence.
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07-15-2021, 10:19 AM | #9 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Enforced Pacifism
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07-15-2021, 10:29 AM | #10 | |
Join Date: Feb 2007
Location: New York City
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Re: Enforced Pacifism
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Personally, I like this Idea of a resistible pacifism. |
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