Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-07-2021, 08:28 AM   #11
Axly Suregrip
Join Date: Jun 2018
Default Re: Exotic weapons requiring Thrown Weapons skill

Maybe this will help: I do think there is a difference in throwing a bola at an armed person and an animal. Bolas by their nature are very easy to partially block it have something in your hand. BTW, I agree with your limit on 3 hex size and larger. I do the same. So, how is this as limits on the bola:

- must spend a turn to ready
- only effective vs 2 hex sized monsters and smaller
- fully effective against anyone that is unarmed (animals and persons)
- fully effective against anyone from rear or flank
- 3/DX save by anyone armed and facing the bola thrower

So the save only applies in very limited set
Axly Suregrip is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:46 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.