02-01-2012, 10:11 PM | #1 |
Join Date: Dec 2006
Location: Madison, AL
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Problem with low acc on the Kwk40 (in 4e)
In High-Tech, the stats for the 75mm kwk 40 (for those that don't know, it the main gun of one version of the Panzer 4) has attributed it with an acc of 6+1. That seems to be far too low. Is there something I am missing that would allow the weapon to accurately engage targets at greater range (besides ridiculous skill levels)?
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02-01-2012, 10:28 PM | #2 | |
Join Date: Jul 2008
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Re: Problem with low acc on the Kwk40 (in 4e)
Quote:
With 3 turns of Aim and an AoA it would have +9 to hit, +4 for target SM against its likely targets... Hmm, that's not getting all that far, is it? Well, it's also Braced, which is only another +1 in the Basic Set (bringing it up to break-even at 500 yards), but in Tactical Shooting there's a rule that the Bracing bonus for a turret mount is +4. Net bonus of +17.
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02-02-2012, 05:35 AM | #3 |
Join Date: Dec 2006
Location: Madison, AL
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Re: Problem with low acc on the Kwk40 (in 4e)
I wasn't aware that a turret mount is +4! I wish things like that were listed in the vehicle's stats... Thanks for the quick response!
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02-02-2012, 05:40 AM | #4 |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Problem with low acc on the Kwk40 (in 4e)
Whaaaaa .. Totally missed that one. Thanks for pointing that out.
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02-02-2012, 05:57 AM | #5 |
Join Date: Jul 2008
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Re: Problem with low acc on the Kwk40 (in 4e)
I don't know if they'd do things that way regardless, but Tactical Shooting is more recent than High Tech so there's no way the vehicle writeups in the latter could have referenced this.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
02-04-2012, 02:54 PM | #6 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Problem with low acc on the Kwk40 (in 4e)
Quote:
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02-04-2012, 03:01 PM | #7 |
Join Date: Jul 2008
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Re: Problem with low acc on the Kwk40 (in 4e)
That was supposed to be included in "3 turns of aim and an AoA". But the total I gave for that is off, so yes, there should be another +1 for a final +18.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
02-04-2012, 04:25 PM | #8 |
Join Date: Aug 2005
Location: Denmark
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Re: Problem with low acc on the Kwk40 (in 4e)
Remember also that a tank usually fires against other tanks or other large targets that have a large SM modifier.
Against infantry you are using explosive rounds so it doesn't matter if you miss. |
02-05-2012, 07:08 AM | #9 |
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Join Date: Apr 2008
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Re: Problem with low acc on the Kwk40 (in 4e)
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02-05-2012, 07:18 AM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Problem with low acc on the Kwk40 (in 4e)
Quote:
It just means you use a different brace mod in this case. Otherwise Tactical Shooting is a logical book to pick up if your planning on a realistic and gun heavy style game. Same as any other supplement like Supers, Martial Arts, Magic, Gun Fu, etc. Its a mod in a logical place for the type of game someone should figure out the book is appropriate for but like the others above not a required book, just extra detail and options for a particular genre and play style. A more accurate and less absurd statement might be ... So People attempting to play GURPS real world combat with firearms should get Tactical Shooting. |
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high-tech, tank, wwii |
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