02-16-2021, 09:39 AM | #51 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: What's next for the DFRPG?
Combat maps, monsters, and scenarios designed to teach and take advantage of the new options.
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02-16-2021, 10:01 AM | #52 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: What's next for the DFRPG?
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I could see a volume along the lines of DF3. General power-ups and new options for each profession. Most players enjoy new advantage options. The extra effort rules could be in a "general" section. |
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02-16-2021, 11:14 AM | #53 |
Join Date: Sep 2018
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Re: What's next for the DFRPG?
Can we please have a simple dungeons book, Just a small paperback with 10-odd simple dungeons that can be tackled in a 5 hour game session with 250 pt characters.
Publish something so Ken in Wyoming who's trying to ween his table off D20 games can run an introductory GURPS game without having to learn how to do worldbuilding or buy a ton of books. |
02-16-2021, 11:42 AM | #54 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: What's next for the DFRPG?
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02-16-2021, 06:53 PM | #55 | |
Join Date: Aug 2004
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Re: What's next for the DFRPG?
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But I imagine a few techniques could be brought to DFRPG - not as per-point techniques, but as one-shot advantages (techniques maxed-out at their full cost of 3 pts or 5 pts or whatever they are). A handful of rules from the Combat chapter would be fine as DFRPG options. And finally, MA has plenty of weapons that could be introduced to DFRPG (though the latter already has a very generous selection). Without giving any of this deep thought, those things plus detailed tactical advice would make for a fun DFRPG Combat Companion, I'd think. But then again, those components could also appear in some other form, as you note. (And, whatever I may think, maybe there's also good reason why those components weren't picked up for DFRPG in the first place.)
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02-16-2021, 08:36 PM | #56 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What's next for the DFRPG?
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It's a good idea for a supplement, don't get me wrong (it's on my most-desired list as well), but the focus is on the wrong line. GURPS Dungeon Fantasy is for endless options, DFRPG should be beginner-friendly. |
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02-16-2021, 09:05 PM | #57 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: What's next for the DFRPG?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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02-17-2021, 08:29 AM | #58 | |
Join Date: Aug 2013
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Re: What's next for the DFRPG?
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02-17-2021, 09:34 AM | #59 |
Join Date: May 2010
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Re: What's next for the DFRPG?
The best thing about the DFRPG boxed set is I can have players who've never played GURPS before show up at my apartment for an afternoon of gaming and get started right away with some great pregens and a straightforward dungeon.
But when I sat down to plan the Dungeon Fantasy campaign I'm going to be starting soon, I would up using almost 100% GURPS Dungeon Fantasy material, not DFRPG. There's just so much more support for the former, and dealing with the subtle inconsistencies between the two can be annoying. I have occasionally referenced DFRPG for guidance on how to GM certain traits (such as Weirdness Magnet) in a Dungeon Fantasy context, and I may wind up using some monsters that only ever appeared in DFRPG eventually (I honestly wasn't a fan of many of the monsters in DFRPG Monsters 2, but angels, centaurs, and giants are classics I wouldn't want to be without, at least when I do a plot where they make sense!). But mostly GURPS Dungeon Fantasy is better for something intended to be a long-running campagin. Reflecting on these points, another dungeon might be the most useful thing I can imagine seeing as part of the DFRPG line as opposed to GURPS Dungeon Fantasy. A conversion guide would also be really nice—I think we've tried to pierce together one on forum threads but it would be nice to have something "official" so I don't have to wonder if I've missed something. |
02-17-2021, 05:47 PM | #60 |
Join Date: Dec 2005
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Re: What's next for the DFRPG?
oooh...Solitaire Dungeon!
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