Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-24-2020, 08:20 AM   #11
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Thoughts on Elves and Dwarves from The Burning Wheel

It does needlessly complicate thing though, and it produces some weird results, especially since it conflicts with the written rules concerning Mitigator. In addition, you have some weird situations that evolve when characters start having to take disadvantages without compensation.

For example, let us say that I have a character with Lecherousness (6-) [-30] who is giving a monthly medical treatment to reduce their amorous tendencies. By RAW, it would be a simple addition of Mitigator, Monthly, -70%, which would reduce the value to -9 CP. Using the limited 'No X' route, there is no way to represent a disadvantage that is mitigated by a monthly injection, other than as a 0 CP Feature. 'No X' with Temporary Disadvantage, Maintenance (Monthly), -2%, would just result in a 0 CP feature.

In another example, let us say that we have a character with Lecherousness (6-), but only towards adults of reproductive age. Adults of reproductive age would be Accessibility (-20%). Using the RAW method, the disadvantage would be worth [-24], which fits since that means that there will likely be active quite frequently. Using the 'No X' method, it would be [-6], which is a horribly low amount of points for a disadvantage that is terribly inconvenient.
AlexanderHowl is offline   Reply With Quote
Old 06-24-2020, 09:06 AM   #12
Varyon
 
Join Date: Jun 2013
Default Re: Thoughts on Elves and Dwarves from The Burning Wheel

Quote:
Originally Posted by AlexanderHowl View Post
It does needlessly complicate thing though, and it produces some weird results, especially since it conflicts with the written rules concerning Mitigator. In addition, you have some weird situations that evolve when characters start having to take disadvantages without compensation.
It's something you use when you don't have another option available. If you already have a Limitation that works, you use that rather than trying to create something else.

Quote:
Originally Posted by AlexanderHowl View Post
For example, let us say that I have a character with Lecherousness (6-) [-30] who is giving a monthly medical treatment to reduce their amorous tendencies. By RAW, it would be a simple addition of Mitigator, Monthly, -70%, which would reduce the value to -9 CP.
So you do that, rather than... whatever it was that you tried.

Quote:
Originally Posted by AlexanderHowl View Post
In another example, let us say that we have a character with Lecherousness (6-), but only towards adults of reproductive age.
That's... just Lecherousness. You'd need an Enhancement or an additional Disadvantage - and GM permission, seeing as most wouldn't allow such a character (and permission from the rest of the table, seeing as most wouldn't be interested in playing a game alongside such a character) - if your character is lecherous toward children.

Stepping away from that problematic example, keep in mind that Limitations should be priced based on how limiting they are. Only Against Humans is canonically worth -20%, but this should be less of a Limitation in a setting where pretty much the only cases where the ability would be usable is against a human, or more of a Limitation in a setting where you only interact with humans very rarely.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.