07-12-2018, 02:20 PM | #151 | |
Join Date: May 2018
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Re: Reputation - A skill???
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07-12-2018, 07:14 PM | #152 |
President and EIC
Join Date: Jul 2004
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Re: New Skills
Well, it's really an advantage, if we were GURPSing it. But I wanted to see what y'all said.
Letting the GM manage it certainly works for me. |
07-12-2018, 10:33 PM | #153 |
President and EIC
Join Date: Jul 2004
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Re: New Skills
Carousing (IQ 7)
You are a party animal. It would not be wrong to think of this talent as Courtly Graces for taverns. And you can tell good wine from bad, but you will not turn down the bad wine if that’s all there is. With this skill, you have +1 on reaction rolls during an evening of revelry, and from those who remember a recent revel even if they wound up in a friendly brawl with you. In a situation where other figures might be penalized on die rolls due to excessive partying, you have no such penalty. |
07-12-2018, 11:18 PM | #154 |
Join Date: Nov 2010
Location: Arizona
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Re: New Skills
I like that one. It also sounds like it might be a useful way to spend a week of down-time (besides working at a job, training, or healing). If so used, it might give you a significant chance to hear interesting rumors or get interesting adventure offers...
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07-13-2018, 01:00 AM | #155 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Carousing
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07-13-2018, 01:08 AM | #156 |
Join Date: May 2015
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Re: New Skills
Reputation is one of the (relatively few) things I don't really want rules for, unless you have a genius helpful idea.
Even in GURPS, which has detailed rules for them, I'd rather just use GM discretion/intuition for reputations, as it seems like such a fuzzy thing that rule mechanics for them end up tending to feel like they get in the way more than they help. I'll still note down and occasionally think about reputations, but not usually in a numeric/mechanical way. |
07-14-2018, 07:43 PM | #157 | |
Join Date: Oct 2015
Location: New England
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Re: Price of talents
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07-14-2018, 08:01 PM | #158 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Price of talents
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The problem is that if the rules allow for it, then heroes can advance to it, and folks will call it "attribute bloat". |
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07-14-2018, 08:14 PM | #159 |
Join Date: Oct 2015
Location: New England
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Re: New Skills
You should be able to build Conan the Cimmerian. I'm less of a fan of Conan the Wizard.
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07-14-2018, 08:23 PM | #160 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: New Skills
Me too. I think the best solution is for the GM to be stingy with XP, or adjust the challenges away from straight combat as the characters start to "bloat".
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