10-04-2016, 02:33 PM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Magic as Power/Custom] Raise Corpse
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10-04-2016, 08:05 PM | #22 |
Join Date: Nov 2015
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Re: [Magic as Power/Custom] Raise Corpse
Oh, yeah, the Alternate form. I meant about the innate XD. Hm... That's true. I'll try it out! I somehow misread that parte, my bad. Maybe I"ll do a combination? One that raises rampaging undeads for one minute, and maybe that one for stronger and longer creatures?
Well, thanks for the tip! |
10-05-2016, 08:38 AM | #23 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Magic as Power/Custom] Raise Corpse
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10-05-2016, 08:48 AM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Magic as Power/Custom] Raise Corpse
Yes, or if you want what the OP is asking for now, a Variable Extended Duration. I think I might work out an example of this in a bit.
I think Ally is definitely not the right trait, because the Ally advantage is really about paying for the relationship with the NPC, and in this case there is no relationship. So logically it ought to modify Ally to zero points, but in this case it is still a useful ability as a fire and forget weapon. EDIT: Although the Conjured enhancement already requires that conjured creature make a reaction roll for the caster, so this may already be what is needed, though it is, of course limited by the number of these allies the character has, so even if "forgotten" they are taking up his ability to conjure new ones. Afflicting Alternate Form is the most straightforward way to do this, because you are literally turning corpses into the undead. EDIT: On the third undead tentacle that used to be your intestines, the logic for why Infectious Attack is a disadvantage might apply here. Which means this could be looked at as a controllable infectious attack, and might just be a perk for a necromantic power or magical style. Last edited by sir_pudding; 10-05-2016 at 12:17 PM. |
10-06-2016, 01:12 AM | #25 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Magic as Power/Custom] Raise Corpse
I decided to blog about this.
Last edited by sir_pudding; 10-06-2016 at 11:36 AM. |
10-06-2016, 07:04 AM | #26 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Magic as Power/Custom] Raise Corpse
Link is broken: working link
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-06-2016, 11:36 AM | #27 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Magic as Power/Custom] Raise Corpse
Should work now.
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10-07-2016, 05:31 PM | #28 |
Join Date: Nov 2015
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Re: [Magic as Power/Custom] Raise Corpse
Just. Wow. hahahaha, Thats a LOT of help! For real! I'll be using the mass Animate Angry Undead one AND the Not Rest for the Wicked!
Thanks for the help! :) |
10-07-2016, 05:43 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Magic as Power/Custom] Raise Corpse
You could take the Animate Angry Dead version with an Either/Or Enhancement of Advantage, Alternate Form: Regular Undead or Advantage, Alternate FormAlternate Form: Angry Undead and be able to get servitor zombies or zombie weapons out of the same trait. Or of course take one as an alternate ability of another.
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Tags |
ally, custom spell, magic as power |
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