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Old 10-04-2016, 02:33 PM   #21
sir_pudding
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Default Re: [Magic as Power/Custom] Raise Corpse

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Originally Posted by Sombreiro View Post
Thanks for the replies! Sir Pudding, I thought about that, but I'd prefer to have them as NPC's roaming around, as they would wonder as long as he lives and other kind of things.
The Affliction does this...
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Old 10-04-2016, 08:05 PM   #22
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Default Re: [Magic as Power/Custom] Raise Corpse

Oh, yeah, the Alternate form. I meant about the innate XD. Hm... That's true. I'll try it out! I somehow misread that parte, my bad. Maybe I"ll do a combination? One that raises rampaging undeads for one minute, and maybe that one for stronger and longer creatures?

Well, thanks for the tip!
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Old 10-05-2016, 08:38 AM   #23
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Default Re: [Magic as Power/Custom] Raise Corpse

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The Affliction does this...
Wouldn't you need to add Permanent?
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Old 10-05-2016, 08:48 AM   #24
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Default Re: [Magic as Power/Custom] Raise Corpse

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Wouldn't you need to add Permanent?
Yes, or if you want what the OP is asking for now, a Variable Extended Duration. I think I might work out an example of this in a bit.

I think Ally is definitely not the right trait, because the Ally advantage is really about paying for the relationship with the NPC, and in this case there is no relationship. So logically it ought to modify Ally to zero points, but in this case it is still a useful ability as a fire and forget weapon.

EDIT: Although the Conjured enhancement already requires that conjured creature make a reaction roll for the caster, so this may already be what is needed, though it is, of course limited by the number of these allies the character has, so even if "forgotten" they are taking up his ability to conjure new ones.

Afflicting Alternate Form is the most straightforward way to do this, because you are literally turning corpses into the undead.

EDIT: On the third undead tentacle that used to be your intestines, the logic for why Infectious Attack is a disadvantage might apply here. Which means this could be looked at as a controllable infectious attack, and might just be a perk for a necromantic power or magical style.

Last edited by sir_pudding; 10-05-2016 at 12:17 PM.
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Old 10-06-2016, 01:12 AM   #25
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Default Re: [Magic as Power/Custom] Raise Corpse

I decided to blog about this.

Last edited by sir_pudding; 10-06-2016 at 11:36 AM.
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Old 10-06-2016, 07:04 AM   #26
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Link is broken: working link
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Old 10-06-2016, 11:36 AM   #27
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Should work now.
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Old 10-07-2016, 05:31 PM   #28
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Just. Wow. hahahaha, Thats a LOT of help! For real! I'll be using the mass Animate Angry Undead one AND the Not Rest for the Wicked!

Thanks for the help! :)
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Old 10-07-2016, 05:43 PM   #29
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Default Re: [Magic as Power/Custom] Raise Corpse

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Just. Wow. hahahaha, Thats a LOT of help! For real! I'll be using the mass Animate Angry Undead one AND the Not Rest for the Wicked!

Thanks for the help! :)
You could take the Animate Angry Dead version with an Either/Or Enhancement of Advantage, Alternate Form: Regular Undead or Advantage, Alternate FormAlternate Form: Angry Undead and be able to get servitor zombies or zombie weapons out of the same trait. Or of course take one as an alternate ability of another.
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