07-02-2022, 04:26 PM | #401 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Lightning Weapon (count 7):
Lightning Purify Air (or any other Air spell) Create Air (or any other Air spell) Shape Air (or any other Air spell) Air Jet (or any other Air spell) Wall of Wind (or any other Air spell) Windstorm (or any other Air spell) |
07-02-2022, 04:27 PM | #402 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Lightning Whip (count 7):
Lightning Purify Air (or any other Air spell) Create Air (or any other Air spell) Shape Air (or any other Air spell) Air Jet (or any other Air spell) Wall of Wind (or any other Air spell) Windstorm (or any other Air spell) |
07-02-2022, 04:29 PM | #403 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Limit (count 11):
Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Last edited by Curmudgeon; 07-07-2022 at 06:37 AM. |
07-02-2022, 04:31 PM | #404 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Link (count 16):
Delay Purify Air (or any other spell) Itch (or any other spell) Sense Foes (or any other spell) Ignite Fire (or any other spell) Lend Energy (or any other spell) Seek Water (or any other spell) Seek Earth (or any other spell) Sound (or any other spell) Simple Illusion (or any other spell) Seek Plant (or any other spell) Sense Danger (or any other spell) Keen (Sense) (or any other spell) Haste (or any other spell) Death Vision (or any other spell) Measurement (or any other spell) Last edited by Curmudgeon; 07-07-2022 at 06:37 AM. |
07-02-2022, 04:32 PM | #405 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Lockmaster (count 1):
Apportation |
07-02-2022, 04:33 PM | #406 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Locksmith (count 1):
Apportation |
07-02-2022, 04:33 PM | #407 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Long March (count 1):
Debility |
07-02-2022, 04:36 PM | #408 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Loyal Sword (count 11):
Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Apportation [also counts as a spell of a different College] Last edited by Curmudgeon; 07-07-2022 at 06:37 AM. |
07-02-2022, 04:38 PM | #409 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Loyalty (count 3):
Bravery Fear (or any other Mind Control spell) Berserker (or any other Mind Control spell) |
07-02-2022, 04:38 PM | #410 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Lure (count 4):
Emotion Control Mental Stun Daze Foolishness |
Tags |
magic, prerequisite count, standard magic spells |
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