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Old 07-02-2022, 04:26 PM   #401
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Lightning Weapon (count 7):

Lightning
Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)
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Old 07-02-2022, 04:27 PM   #402
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Lightning Whip (count 7):

Lightning
Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)
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Old 07-02-2022, 04:29 PM   #403
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Limit (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:37 AM.
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Old 07-02-2022, 04:31 PM   #404
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Link (count 16):

Delay
Purify Air (or any other spell)
Itch (or any other spell)
Sense Foes (or any other spell)
Ignite Fire (or any other spell)
Lend Energy (or any other spell)
Seek Water (or any other spell)
Seek Earth (or any other spell)
Sound (or any other spell)
Simple Illusion (or any other spell)
Seek Plant (or any other spell)
Sense Danger (or any other spell)
Keen (Sense) (or any other spell)
Haste (or any other spell)
Death Vision (or any other spell)
Measurement (or any other spell)

Last edited by Curmudgeon; 07-07-2022 at 06:37 AM.
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Old 07-02-2022, 04:32 PM   #405
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Lockmaster (count 1):

Apportation
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Old 07-02-2022, 04:33 PM   #406
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Locksmith (count 1):

Apportation
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Old 07-02-2022, 04:33 PM   #407
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Long March (count 1):

Debility
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Old 07-02-2022, 04:36 PM   #408
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Loyal Sword (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Apportation [also counts as a spell of a different College]

Last edited by Curmudgeon; 07-07-2022 at 06:37 AM.
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Old 07-02-2022, 04:38 PM   #409
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Loyalty (count 3):

Bravery
Fear (or any other Mind Control spell)
Berserker (or any other Mind Control spell)
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Old 07-02-2022, 04:38 PM   #410
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Lure (count 4):

Emotion Control
Mental Stun
Daze
Foolishness
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