Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-26-2020, 10:19 AM   #1
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Spell categories by Magery

I haven't used magic a lot in GURPS, but once in a while I find myself wondering about the capabilities of wizards by Magery level. It seems like there are several broad categories that emerge.

For instance, the entire field of magic-item-creation (except the Scroll spell) seems to be dependent on Magery 2. So you've got to have Magery 2 to be an enchanter.

I haven't looked at every possibility, but it seems that the traditional offensive spells like Lightning and Fireball require Magery 1. It seems to me like Magery 1 is the threshold for using magic offensively.

Are there any other broad categories that emerge from spell prerequisites, either minimums you need to be in a category or maximums that limit you to a category?

(Not interested in talking about anything but the standard spell system, thanks.)
Stormcrow is offline   Reply With Quote
 

Tags
magery, spells

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.