05-29-2022, 07:31 AM | #11 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: How would your magical healers deal with this?
I would let them choose either way. Lop it off and treat it as regular use of Regeneration or try internal regrowth usong Regeneration at a significant penalty.
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05-29-2022, 08:12 AM | #12 |
Join Date: Oct 2007
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Re: How would your magical healers deal with this?
As far as "what can be done to heal this" goes, to me it comes down to why it happened in the first place. If it's the result of that specific PC taunting/challenging someone they really should not have (and the setup for the scene where it happened made that very clear), then it should not be an easy task to restore the hand to full function. In this situation I might have it be accompanied by a curse that makes prevents amputation/Regeneration from working properly until the curse is lifted.
If it was the result of a string of combat rolls or a situation where the PC was targeted to show how scary these guys are, then it should not be much more difficult than casting a Healing spell or two and waiting. The Regenerate spells should be able to fix this with no penality, it still takes a month for the hand to work again with basic Regeneration and Instant Regeneration costs a massive 80 Energy to cast. Unless you've already established the cure at some point during the campaign. If you have established the cure, you should regard it as set in stone and not alter it outside special circumstances (such as the higher ranking members of the order having a nastier version). |
05-29-2022, 08:21 AM | #13 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: How would your magical healers deal with this?
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Regeneration regrows missing parts, the character has missing parts. Magic is all about filling in the fiddly details... there would be no special prep required. |
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05-29-2022, 10:32 AM | #14 | |
Join Date: Aug 2007
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Re: How would your magical healers deal with this?
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This would be why gnerations of Gurps Magic healers haven't taken even just Restoration. They wouldn't have the 15 pts it takes to cast that one and you need to hole up for 30 days so you might as well go back to town and find an NPC to do it. Also, there's some rules text in Evisceration about using Restoration to undo that Spell (if the victim survives long enough). I'd think you had to have the extracted organ to make simple Restoration work but if Restoration will put back a still beating heart it'd do bones. If you couldn't get back the bones you'd be back at Regneration.
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Fred Brackin |
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05-29-2022, 02:18 PM | #15 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: How would your magical healers deal with this?
Which, of course, she does. Makes surgery (for which she likewise has a house spell that doesn't require opening the body) much easier!
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With that, some thoughts on some of the other responses: * I'm militantly opposed to having how magical spells work be dependent on whether the PCs "had it coming" or not, any more than how a Fireball works ought to be dependent on whether its use (or the user) is somehow "worthy." How clerical prayers would work, possibly, but this isn't a clerical healer. * In like fashion, I'm not out to screw the PCs. Something happened, they're responding to it, and at level worst, amputation/Regeneration will of course work. It isn't even that the rest of the party's debating how to handle it -- she's a Master healer who's the head of obstetrics at the great civil healing establishment in the imperial capitol, and they're leaving the whys and wherefores in her extremely well-trained hands. * How the original spell works oughtn't be relevant either. As it happened, while the PCs were alerted to her existence -- one of the bad guys shouted for help, using an honorific commonly associated with wizards -- the wizard was hiding, and struck the PC from behind, at range and from concealment, and so far still is on the loose, although they THINK they have her bottled up. And thank you all for your responses!
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. Last edited by RGTraynor; 05-29-2022 at 02:38 PM. |
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05-29-2022, 02:36 PM | #16 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: How would your magical healers deal with this?
Also: just talked it over with the healer's player. (Being married to her, this wasn't hard.) Her intent is to amputate/Regenerate -- as opposed to Regenerate without amputation -- for two reasons:
1) She has no idea what actually happened to the hand. She presumes it was a spell, and they did get a glimpse of the wizard, who was wearing regalia consonant with that magical order of transformation specialists. But she doesn't actually know what spell might have been used. She's concerned that there was a curse involved, that the hand might be tainted or infected in some way, and that it will spread. They're in the field, and she doesn't have any ability to deal with curses. 2) She wants to autopsy the hand. Is it just bones gone? Are they all gone? Are the tendons still there? How is the blood flow working? Her notion is that this is the best way to figure out what the heck happened, and that furthermore the owner of the hand would not be thrilled about her doing this while it was still attached.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
05-29-2022, 03:48 PM | #17 | |
Join Date: Oct 2007
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Re: How would your magical healers deal with this?
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The distinction between "Major warning not to taunt/mess with the BBEG via scary but non-lethal curse" and "Statted out spell hitting the target and defeating resistance". The first is a plot point, the second is a combat interaction. The BBEG loses a lot of their percieved threat if you treat a warning from them the same as a relatively basic combat interaction. Had it been some unique spell cast by the BBEG (or one of their ranking officers) all bets should be off as to what is needed to remedy the situation. |
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05-30-2022, 02:40 AM | #18 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: How would your magical healers deal with this?
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For the record: the party members are spending a couple months on the frontier estate of one of their number. A band of slavers working the border picked off a couple of slaves from the next manor over, and the party went and got the slaves back. They decided to bring in some extra firepower, and with that find the band of slavers and rain some frontier justice upon their heads. The slavers hit another nearby manor hard, got over a dozen prisoners, and the party crossed their back trail, caught up with them, and launched an immediate assault. And, well, dang, turns out the slavers had a wizard with them. And gosh, the wizard chose to use an invisible, unblockable spell available to her to zap the weapon hand of a swordsman waving what was obviously a magical rapier. I'm still failing to see the relevance to my OP. HOW this was done, WHY this was done, whether the party's tactics in the battle were sound or not, whether the wizard was taunted or not (that'd be a Not), whether the attacking spell was "unique" or not (non-standard, anyway), whether the scenario itself made sense or not, not remotely pertinent.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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