07-09-2011, 04:23 AM | #21 |
Join Date: Jun 2011
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Re: Attack and Step with Wait Maneuver?
That may work well for some groups, but unless you know the rules really well AND everyone's mental speed in playing the game is well-matched to their characters' reflexes in combat it's going to distort things badly, I think.
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07-09-2011, 07:01 AM | #22 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Attack and Step with Wait Maneuver?
Just makes it more realistic, people hesitate all the time in real life, in games characters often behave as if they're omniscient.
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07-09-2011, 11:37 AM | #23 |
Join Date: Jun 2011
Location: Fairbanks, AK, USA
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Re: Attack and Step with Wait Maneuver?
Exactly. Olympic-caliber fencers have lost to much less skilled fencers because they hesitated when something unexpected happened. I've beaten a national champion in this way (not that I was any slouch -- state champion two years in a row -- but I wasn't anywhere near his same level).
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07-09-2011, 02:11 PM | #24 |
Join Date: Jun 2011
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Re: Attack and Step with Wait Maneuver?
My point is that you mix character competence and player competence. It's like that never-settled discussion on playing out talky scenes or using social skills.
I'm not saying You're Doing It Wrong, just that it's not for everyone. |
Tags |
committed attack (long), wait |
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