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Old 04-01-2021, 05:29 PM   #31
maximara
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Default Re: Getting the Gods into the Magic System

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Originally Posted by Greg 1 View Post
That's an interesting idea. Lots of great ideas in this thread for me to think through.

You guys are really forcing me to think about how I want people in the setting relating to the gods, and that's a good thing.

The form the gods take, and the gods' ability to mess around with the world, both depend on human thoughts, including beliefs, but also dreams and imagination. Almost nobody knows this, including among the gods. Gods seek worship because they want to be worshiped.

That's deliberately kept ambiguous. Many of the new gods have elements of gods that nobody has believed in for millennia. Since the setting is a future post-apocalyptic Earth, these old gods are the gods we know.

Good question! I need to think about this.
Some of this reminds me of the thought forms of the Five Earths setting.

Terry Pratchett's gods of the Discworld have a similar mechanic - belief made manifest. The more people and the more intensely they believe the more powerful the deity is. Also how people view the thought form changes the thought form itself.

The flavor vignette The Confrontation gives an insight to what may be running around. Time Trapper and Kyubey may be insanely powerful in their respective franchises but they aren't as powerful as they think they are in the Five Earths reality though they might give some ideas on the power of lower level deities.
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Old 04-01-2021, 06:14 PM   #32
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Default Re: Getting the Gods into the Magic System

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Some of this reminds me of the thought forms of the Five Earths setting.
By the way, I know you are involved with the excellent GURPS Wiki.

The main page
https://gurps.fandom.com/wiki/Main_Page

lists only four non-cannon settings, but there are a lot more than that in the Wiki. I don't know how to change it and I'm scared of messing up the Wiki if I try!
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Old 04-01-2021, 06:41 PM   #33
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Default Re: Getting the Gods into the Magic System

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Originally Posted by Greg 1 View Post
By the way, I know you are involved with the excellent GURPS Wiki.

The main page
https://gurps.fandom.com/wiki/Main_Page

lists only four non-cannon settings, but there are a lot more than that in the Wiki. I don't know how to change it and I'm scared of messing up the Wiki if I try!
Actually the first of those, Worlds of Infinite Worlds (Fanworks), is a hub for 35 non-cannon settings
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Old 04-01-2021, 10:28 PM   #34
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Default Re: Getting the Gods into the Magic System

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Actually the first of those, Worlds of Infinite Worlds (Fanworks), is a hub for 35 non-cannon settings
Right you are, but the main page still lists some non-canon settings but not others, while looking like it lists them all.
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Old 04-02-2021, 01:29 AM   #35
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Default Re: Getting the Gods into the Magic System

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Right you are, but the main page still lists some non-canon settings but not others, while looking like it lists them all.
Changed the title of the box to Featured Contents, added in (view all pages), added "Sampling of" to the later two headers, and moved the article count to the box. That should clarify things.
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Old 04-02-2021, 02:22 AM   #36
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Default Re: Getting the Gods into the Magic System

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Changed the title of the box to Featured Contents, added in (view all pages), added "Sampling of" to the later two headers, and moved the article count to the box. That should clarify things.
Thanks! That looks clearer!
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Old 04-11-2021, 02:49 AM   #37
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Default Re: Getting the Gods into the Magic System

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For instance, tie levels of Magery into Vows to a particular god. Magery is not inborn; it is acquired by taking a Vow:
That could easily put the Pact limitation on some or all of the mage's levels of Magery.

Magic in this setting could also be based entirely on Power Investiture, forcing all magic-users to be representatives of one or more gods. Different gods might offer different "portfolios" of spells - like the restricted spell lists for Clerics in Dungeon fantasy.

Alternately, magic users might need to deal with different gods if they wish to cast spells associated with various different gods. That would make the game a bit more like Voodoo Path/Ritual Magic, as well as creating complications when a mage tries to reconcile spells controlled by mutually antagonistic gods.
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