Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars > Car Wars Old Editions

Reply
 
Thread Tools Display Modes
Old 03-19-2021, 09:46 AM   #21
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: 43's Truck Stop: The Three-Speed Transmission

Quote:
Originally Posted by Magesmiley View Post
a "speed switch". For $100.
Yeah, we have apps on our cell phones that can do what thousands of dollars of CW programs do.

I'm still in favor of saying that HTMs and Overdrive should let you have one "program" for free that activates as a default.
kjamma4 is offline   Reply With Quote
Old 03-19-2021, 01:48 PM   #22
43Supporter
 
Join Date: Dec 2007
Default Re: 43's Truck Stop: The Three-Speed Transmission

Quote:
Originally Posted by kjamma4 View Post
Yeah, we have apps on our cell phones that can do what thousands of dollars of CW programs do.
Yeah -- it's not as bad as the computers in _Traveller_, but....

Quote:
Originally Posted by kjamma4 View Post
I'm still in favor of saying that HTMs and Overdrive should let you have one "program" for free that activates as a default.
That's why I went with a Link -- an additional $100 for a 3-speed autobox isn't a *huge* deal, but not having to waste an action on manual shifts should cost *something*.

Quote:
Originally Posted by Magesmiley View Post
Also... for fun and laughs, try a T-Cat in a sprint car. And yes, I did actually do that once in a game.
My _Nuclear Banana_ series of racers includes a T-cat-powered Sprint; it *almost* makes up for not being able to use Streamlining.... :)
__________________
"Dale *who*?"

The Jeremy Clarkson Debate Course:
1) I'm Right. 2) You're Wrong. 3) The End.
43Supporter is offline   Reply With Quote
Old 04-04-2021, 11:13 AM   #23
Uncle Edgar
 
Join Date: Apr 2021
Default Re: 43's Truck Stop: The Three-Speed Transmission

I suggest the following:
Engine Management System $500, no weight or space, destroyed when the power plant is destroyed. Activated or deactivated with a firing action.
While active, at the end of the turn, performs one firing action to activate/deactivate engine modifications such as overdrive or high-torque motors. Will attempt to ensure top speed is above current speed, then maximise acceleration, then maximise fuel efficiency. This occurs before checking for engine damage from exceeding top speed.

It's more costly than the simple "link" systems proposed above, but it does save you from having to perform the firing action yourself. It's also limited by only being able to perform one firing action per turn.
Uncle Edgar is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.