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Old 10-08-2014, 06:41 AM   #21
T.K.
 
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Default Re: Magic to RPM Complete Conversion Version 2

Also would be interested in checking your work but links are down!

Could you please fix?
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Old 10-09-2014, 10:47 PM   #22
Raekai
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Default Re: Magic to RPM Complete Conversion Version 2

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The links are dead. Can you upload it again my friend? I am beggining to use RPM and it wuold be a GREAT help to have this file again.
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Also would be interested in checking your work but links are down!

Could you please fix?
My bad! I shifted all of my Dropbox stuff to Google Drive not too long ago. They should be fixed now. Sorry for not updating this stuff as much. I've been running some Fate Core RPG stuff lately. Don't worry... I still love GURPS. ;)
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Old 10-10-2014, 12:43 AM   #23
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Default Re: Magic to RPM Complete Conversion Version 2

Out of curiosity, has this been updated since the links have been changed?
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Old 10-10-2014, 04:05 AM   #24
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Default Re: Magic to RPM Complete Conversion Version 2

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My bad! I shifted all of my Dropbox stuff to Google Drive not too long ago. They should be fixed now. Sorry for not updating this stuff as much. I've been running some Fate Core RPG stuff lately. Don't worry... I still love GURPS. ;)
Yay! Thank you!
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Old 10-11-2014, 05:41 AM   #25
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Default Re: Magic to RPM Complete Conversion Version 2

Thank you, now it works!
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Old 10-11-2014, 11:02 AM   #26
Raekai
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Default Re: Magic to RPM Complete Conversion Version 2

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Originally Posted by Dwarf99 View Post
Out of curiosity, has this been updated since the links have been changed?
Unfortunately, no. I haven't had a lot of time. The RPG slot of my life has been taken over by Fate for now, leaving GURPS on the back burner. I'll return to these projects as soon as I get a chance though!
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Old 03-07-2015, 05:24 AM   #27
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Default Re: Magic to RPM Complete Conversion Version 2

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Unfortunately, no. I haven't had a lot of time. The RPG slot of my life has been taken over by Fate for now, leaving GURPS on the back burner. I'll return to these projects as soon as I get a chance though!
Have you been able to return to this project since October by any chance?
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Old 08-01-2015, 10:42 AM   #28
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Default Re: Magic to RPM Complete Conversion Version 2

I was using the linked document as a spell resource but I was wondering why the shield spell requires 2 effects.

Shield Greater Strengthen Matter[3]; Lesser Create Energy[6]; Bonus Or Penalty: Single: +1 [1] (Defense Bonus); Duration: 10 minutes [1]; Cost: 33

I would think that a single Strengthen Chance or Control Energy effect would be sufficient.

Also, if an effect is scaled up to the point where it becomes greater (like adding +3DR to Leather armor, when the lesser effect caps at +2DR), does that change the spell definition for the sake of Grimoires/Ritual mastery?

The RPM book implies it does(Greater and Lesser are part of the spell definition), but it seems odd that changing a parameter that can be changed freely for each casting will make a spell sufficiently different that it counts as a different spell(Especially if you are using a value that would be a lesser effect on a different subject).

Is there some reason that relaxing this aspect of spell definitions would likely cause problems?
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Old 12-31-2020, 09:49 PM   #29
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Default Re: Magic to RPM Complete Conversion Version 2

Hey guys, does anyone have working links?
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Old 01-01-2021, 03:13 AM   #30
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Default Re: Magic to RPM Complete Conversion Version 2

I'd plus one that question.
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