02-13-2022, 09:33 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Create Plants spell
Can druids create any plants they want with this spell? Medicinal plants? Rare and expensive plants from other regions? Wheat and onions?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-13-2022, 10:17 AM | #2 |
Join Date: Dec 2012
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Re: Create Plants spell
I suspect that it depends on the GM, but in general I think they could create any plant they're familiar with. If the plant is normal for the area, they should be familiar with it already (including medicinal plants, as long as they aren't rare). Plants that are rare, or that don't grow where you are, should require the druid to have studied a living example of that plant for some hours, like the Familiarity rules with equipment.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
02-13-2022, 07:10 PM | #3 |
Join Date: Mar 2008
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Re: Create Plants spell
Given a druid being all about nature a penalty based on how unnatural it being here would be is reasonable. So invasive plant, plant from different climate, out of season all give minuses.
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02-15-2022, 06:53 AM | #4 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Create Plants spell
My default answer would have been "no," but druids can always use some lovin'. I like the idea of applying some penalties to the casting roll. You could even say that if you would have succeeded without the penalty, you just get random local plants, but a great MoS means you are able to "summon the plant spirits" more precisely.
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02-15-2022, 12:48 PM | #5 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Create Plants spell
I'd say yes, but with penalties. You want a palm tree in Ontario? That's a hefty penalty to the roll, and it won't live long afterwards, but yeah.
As for medicinal, yes, but remember that you still need to make another roll against Pharmacy to make the extract. So essentially, you cast a spell make the plant when you'd normally make another roll (Naturalist or Survival) to find the plant. Doesn't seem like an issue to me at all. |
02-15-2022, 01:00 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Create Plants spell
It doesn't create a "generic plant " with no identifying characteristics. It makes a regular mundane plant. So just like other Create spells the caster specifies the details. I wouldn't even penalize it for unnaturalness, you can Create Water in the desert too. If the druid knows a plant they can create the plant.
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create plants, spells |
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