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Old 02-13-2022, 09:33 AM   #1
Anders
 
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Location: Gothenburg, Sweden
Default Create Plants spell

Can druids create any plants they want with this spell? Medicinal plants? Rare and expensive plants from other regions? Wheat and onions?
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Old 02-13-2022, 10:17 AM   #2
Prince Charon
 
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Default Re: Create Plants spell

Quote:
Originally Posted by Anders View Post
Can druids create any plants they want with this spell? Medicinal plants? Rare and expensive plants from other regions? Wheat and onions?
I suspect that it depends on the GM, but in general I think they could create any plant they're familiar with. If the plant is normal for the area, they should be familiar with it already (including medicinal plants, as long as they aren't rare). Plants that are rare, or that don't grow where you are, should require the druid to have studied a living example of that plant for some hours, like the Familiarity rules with equipment.
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Old 02-13-2022, 07:10 PM   #3
dcarson
 
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Default Re: Create Plants spell

Given a druid being all about nature a penalty based on how unnatural it being here would be is reasonable. So invasive plant, plant from different climate, out of season all give minuses.
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Old 02-15-2022, 06:53 AM   #4
Dalin
 
Join Date: Dec 2009
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Default Re: Create Plants spell

My default answer would have been "no," but druids can always use some lovin'. I like the idea of applying some penalties to the casting roll. You could even say that if you would have succeeded without the penalty, you just get random local plants, but a great MoS means you are able to "summon the plant spirits" more precisely.
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Old 02-15-2022, 12:48 PM   #5
Rasputin
 
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Location: Minneapolis, MN, USA
Default Re: Create Plants spell

I'd say yes, but with penalties. You want a palm tree in Ontario? That's a hefty penalty to the roll, and it won't live long afterwards, but yeah.

As for medicinal, yes, but remember that you still need to make another roll against Pharmacy to make the extract. So essentially, you cast a spell make the plant when you'd normally make another roll (Naturalist or Survival) to find the plant. Doesn't seem like an issue to me at all.
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Old 02-15-2022, 01:00 PM   #6
sir_pudding
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Location: Ventura CA
Default Re: Create Plants spell

It doesn't create a "generic plant " with no identifying characteristics. It makes a regular mundane plant. So just like other Create spells the caster specifies the details. I wouldn't even penalize it for unnaturalness, you can Create Water in the desert too. If the druid knows a plant they can create the plant.
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Old 02-16-2022, 10:40 AM   #7
Rolando
 
Join Date: Feb 2005
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Default Re: Create Plants spell

I wouldn't give any penalties, a druid can unnaturally make plants move and other magical phenomena.
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Old 02-16-2022, 01:16 PM   #8
Anthony
 
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Default Re: Create Plants spell

I might give penalties based on how hard it would be for a mundane gardener to grow the plant, but usually that's not going to be super meaningful.
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