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Old 10-23-2018, 09:14 AM   #1
FeiLin
 
Join Date: Aug 2018
Default A few Magic questions

1) How would I do minor changes to spells such as changing element (a Splashing Acidball instead of Exploding Fireball), changing range/duration. I'm guessing that it's perks that I didn't find, or are there limitations/enhancements for spells somewhere, or something else?

2) What's the thing about extending spells: if I cast for instance Shapeshift Other, is there a range the subject can escape beyond to not suffer having the spell be extended?

3) Some spells in Magic has an Item clause at the end of the entry; is that the only (RAW) way/items possible when enchanting or what do they signify? I'm guessing so, and the cost is the enchantment cost for quick and dirty, and slow and sure.
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basic magic, magic, magic perks, raw, spells


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