12-20-2011, 03:46 PM | #1 |
Join Date: Nov 2011
Location: Seattle, WA
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GM Time Savers--basic NPC "bestiary" or archetypes
I've combed the forums and tried to look around the web but I have not been terribly successful in finding a decent "bestiary" of basic NPCs that a GM can just yank some stats from a moment's notice (if, say, they didn't think the PCs would go in that direction or something).
I know about the GURPS Character Archive, but it seems to have mostly PCs. The GURPS: Fallout conversion I found online has a great "monster manual" but no real stats for just basic NPCs (thugs, gangers, etc). Is anyone aware of something like this available either on e23 or as a fan resource online? Thanks! If not, we should make one. Back when WotC held the Star Wars license, there was a great thread on their forums full of NPC archetypes. |
12-20-2011, 04:43 PM | #2 |
World Traveler in Training
Join Date: Apr 2005
Location: Chicago, IL
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
The old 3e books Wizards, Warriors and Rogues were exactly what you are looking for. They should be readily usable as 4e templates.
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12-20-2011, 05:00 PM | #3 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
The apparent need for stats for every opponent, mook and random encounter mopnster (and a splatbook to supply many, many examples) is an illusion brought about by DnD's many books and their domination of the market.
A mook is a visual description, 11 Guns skill, and what's in his pockets, or what he knows when questioned. A monster is the same; what it looks like, what it's attak does, what you gain from dealing with it. It's ecology is obvious from the circumstances in which you discover it. -and perhaps there's a clue as to who sent it, as well. Really, it's that simple. :) |
12-20-2011, 05:33 PM | #4 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
Quote:
However, we have no idea just what a frozbozz can do. You can wing some of it, of course, but it helps to have a written point of reference for one, especially if it is not manlike at all. An orc is easy, a dragon gets tricky, a shoggoth is mind-warping. |
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12-20-2011, 06:13 PM | #5 |
Join Date: Feb 2007
Location: Everywhere that freedom rings
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
There has yet to be writers for the Foes supplements on the GURPS Wish List. Certainly there would be generic NPC write-ups in that. One day, mayhaps...
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12-20-2011, 06:41 PM | #6 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
If you are running a TL3 or 4 campaign, then I highly recommend Historical Folks and its update to 4th edition. It was going to be an official release by SJG, but for whatever reason, they passed on it. Pity. But at least this way, it's free.
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12-21-2011, 06:13 AM | #7 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
For monsters, one can look at CotN or the DF monstrous supplement. For NPCs, are you looking for an 'enemy mook bestiary' (I'd second the comments above), or at actually 'long-term' NPCs that, while not being protagonists, hang around a lot and need actual personalities?
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12-21-2011, 06:46 AM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
I'm surprised this thread's gotten this far without someone mentioning the Homebrew Monster thread by Mailanka.
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12-21-2011, 08:39 AM | #9 |
Join Date: Jun 2009
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
Here's a page that puts some work into covering a couple of areas in the animal kingdom.
http://panoptesv.com/RPGs/animalia/animalia.html
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12-21-2011, 12:48 PM | #10 | |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: GM Time Savers--basic NPC "bestiary" or archetypes
Quote:
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npcs, templates |
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