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Old 08-02-2009, 04:00 AM   #1
pawsplay
 
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Default Star Wars: Imperial Stormtroopers

Open for comments.

Stormtroopers
Stormtroopers are the backbone of Imperial rule. They exist separately from the Imperial Army and Navy, but support them in military operations. The Stormtrooper, below, is a typical grunt. The Elite Stormtrooper has distinguished themselves in the field and gained some experience. The Stormtrooper Recruit is not a clone, but a recruit from the Army or the Imperial political organization.
Stormtrooper
ST 11; DX 10; IQ 10; HT 11
Damage 1d-1/1d+1; BL 24 lbs.; HP 11; Will 10; Per 10; FP 11.
Basic Speed 5.25; Basic Move 5; Dodge 6; Parry X; Block X.
SM 0; 6’ to 6’3”; 165 to 180 lbs.
Advantages/Disadvantages: Combat Reflexes; Extreme Fanaticism (The Empire); Fit; Hidebound; Low Empathy; No Sense of Humor; Short Lifespan.
Skills: Beam Weapons/TL11 (Rifles)-11; Climbing-9; Groundspeeder-10; Hiking-10; Intimidation-9; Leadership-6; NBC Suit/TL11-11; Soldier-11; Throwing-9.

Elite Stormtrooper
ST 12; DX 11; IQ 11; HT 12
Damage 1d-1/1d+2; BL 29 lbs.; HP 12; Will 11; Per 11; FP 12.
Basic Speed 5.75; Basic Move 5; Dodge 6; Parry X; Block X.
SM 0; 6’ to 6’3”; 165 to 180 lbs.
Advantages/Disadvantages: Combat Reflexes; Extreme Fanaticism (The Empire); Fit; Hidebound; Low Empathy; No Sense of Humor; Short Lifespan.
Skills: Beam Weapons/TL11 (Rifles)-13; Climbing-10; Groundspeeder-11; Gunner/TL11 (Beam Weapons)-13; Hiking-11; Intimidation-10; Law (Imperial Military)-9; Leadership-8; NBC Suit/TL11-13; Savoir-Faire (Military)-8; Soldier-12; Tactics-9; Throwing-10.
Sharpshooter: Add Camouflage-11; Demolitions-11; Stealth-11.
Sandtrooper: Add Ride (Reptile)-10; Survival (Desert)-10.
Snowtrooper: Add Drive (Walker)-10; Survival (Arctic)-10.
Officer: Increase to Leadership-9; Savoir-Faire (Military)-9; Tactics to 10.

Stormtrooper Recruit
ST 12; DX 11; IQ 11; HT 12
Damage 1d-1/1d+2; BL 29 lbs.; HP 12; Will 11; Per 11; FP 12.
Basic Speed 5.75; Basic Move 5; Dodge 6; Parry X; Block X.
SM 0; 6’ to 6’3”; 165 to 180 lbs.
Advantages/Disadvantages: Callous; Combat Reflexes; Extreme Fanaticism (The Empire); Fit. Many recruits also have Bully, Honesty, or Intolerance (Species).
Skills: Beam Weapons/TL11 (Rifles)-13; Climbing-10; Groundspeeder-11; Gunner/TL11 (Beam Weapons)-13; Hiking-11; Intimidation-10; Law (Imperial Military)-9; Leadership-11; NBC Suit/TL11-13; Savoir-Faire (Military)-11; Soldier-12; Tactics-9; Throwing-10.
Sharpshooter: Add Camouflage-11; Demolitions-11; Stealth-11.
Sandtrooper: Add Ride (Reptile)-10; Survival (Desert)-10.
Snowtrooper: Add Drive (Walker)-10; Survival (Arctic)-10.
Officer: Increase to Savoir-Faire (Military)-12; Tactics-10.

Last edited by pawsplay; 08-02-2009 at 04:03 AM.
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Old 08-02-2009, 09:58 AM   #2
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Default Re: Star Wars: Imperial Stormtroopers

Looks like you might have your labels switched around? The last one (labeled recruit) looks like the elite one.

I'm not a huge stat guy so not too many comments:
* Why Short Lifespan? Are these early stormies? I think the later ones, except a very few anyway, were mostly just recruited humans...certainly by the events of Episode IV.
* Also, does Duty/Patron matter for NPCs? If so, you might want to drop that in there.
* How about scout troopers? Maybe speeder bikes, camo, stealth (yeah, some have camo armor :) ), etc.
* What are you doing with their armor/equipment?
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Old 08-02-2009, 10:13 AM   #3
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Default Re: Star Wars: Imperial Stormtroopers

The recruit, as noted, is a recruit from the Army or one the Emperor's loyalty organizations, judged to be of satisfactory zeal and physical fitness, easily the match and more of a clone fresh out of basic training. Short lifespan is because they are clones with growth acceleration. Duty/Patron/Legal Enforcement Powers does not really matter to me with a writeup like this. Armor and equipment to forthcoming.

An argument has been made by some writers that in the later stages of the Galactic Civil War, the Stormtrooper legions were supplemented by raw conscripts. However, to me that seems inconsistent with the established canon that Stormtroopers are almost incorruptible as well as "precise." In my view, pure cannon fodder would end up in the Army or Navy. Thus, I follow the thinking that Stormtroopers would be recruited from Army veterans or from special academies for the Imperial Youth Scouts or somesuch.
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Old 08-02-2009, 01:07 PM   #4
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Default Re: Star Wars: Imperial Stormtroopers

Quote:
Originally Posted by pawsplay View Post
An argument has been made by some writers that in the later stages of the Galactic Civil War, the Stormtrooper legions were supplemented by raw conscripts. However, to me that seems inconsistent with the established canon that Stormtroopers are almost incorruptible as well as "precise." In my view, pure cannon fodder would end up in the Army or Navy. Thus, I follow the thinking that Stormtroopers would be recruited from Army veterans or from special academies for the Imperial Youth Scouts or somesuch.
If they're that cool, 11 is too low for for a Beam Weapon skill. 12 is what most grunts nowadays would have in Guns(rifle), I think anything else is too low for supposed elite troops.
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Old 08-02-2009, 01:08 PM   #5
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Default Re: Star Wars: Imperial Stormtroopers

Quote:
Originally Posted by Crakkerjakk View Post
If they're that cool, 11 is too low for for a Beam Weapon skill. 12 is what most grunts nowadays would have in Guns(rifle), I think anything else is too low for supposed elite troops.
Only the basic stormtrooper has BW 11. The Elite and Recruit have 13.
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Old 08-02-2009, 01:11 PM   #6
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Default Re: Star Wars: Imperial Stormtroopers

First draft of stormtrooper armor.

Stormtrooper Armor: Stormtrooper armor consists of an energy-distributing body glove covered by a number of overlapping plastoid plates. In addition to its defensive capabilities, the armor protects against extremes of temperature (improves comfort zone to -40 degrees to 120 degrees) and provides an environmental seal with a several minutes of air and protection from sudden decompression. The helmet includes a radio comlink, sound dampeners and polarizing lenses (Protected Hearing and Protected Vision), and enhanced imaging (Telescopic Vision 1 and Hyperspectral Imaging). It provides split DR; the higher number protects against lasers and blasters, and is semi-ablative, while the lower number, which protects against other damage types, is flexible but not ablative. Stormtrooper armor requires the Vacc Suit skill; however, it is lightweight enough that doffing the helmet removes any limitations on DX skills.
TL 11; all locations; DR 24/4*; Costs $6750; Weight 8 lbs.; LC 1. The armored lenses provides DR 20 to the eyes (only).
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Old 08-02-2009, 02:41 PM   #7
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Default Re: Star Wars: Imperial Stormtroopers

I was in the works of putting together some PDF's of Star Wars material for GURPS that I have done, and one of these "books" were to be called "GURPS: Star Wars - Imperial Forces". I've done Stormtroopers, Scout Troopers, Army Troopers, Storm Commandos, Navy Troopers and Imperial Pilots. Dunno if I'm really gonna release 'em, but I can give you a look on the Stormtroopers I came up with.

NOTE: This was intended for MY games and not really an public release, so the write-up may be strange. The Stormtroopers have been tweaked to fit my games and they work well, but they may of may not be fit for other peoples views of how a Stormtrooper should look in GURPS. I've also done it the "lazy" way and converted most of it from the D20 Saga edition (as of much of my GURPS Star Wars material). The description of the Stormtrooper "types" may seem to be a bit fuzzy; but they are merely a guidline of when or where to use them.


"Typical" Stormtrooper

Attributes: ST 11, DX 10, IQ 10, HT 11.
Secondary Characteristics: Will 10, Per 12, HP 11, FP 11, Speed 5.25, Move 5, Dodge 8.
Skills: Blaster Rifle (11), Blaster Pistol (11), Throwing (11), Climbing (10), Intimidation (11), Jumping (10), Search (10), Soldier (13), Brawling (11).
Equipment: Stormtrooper Armour, Blaster Rifle, Frag Grenade [1] and Utility Belt.
Notes: This Stormtrooper is a recruit fresh out of training. He has Rank 0-1 and haven't seen any real combat.

Stormtrooper Sergeant

Attributes: ST 11, DX 11, IQ 11, HT 11.
Secondary Characteristics: Will 11, Per 12, HP 13, FP 11, Speed 5.5, Move 5, Dodge 9.
Skills: Blaster Rifle (12), Blaster Pistol (12), Throwing (12), Climbing (10), Intimidation (11), Jumping (10), Search (11), Soldier (13), Brawling (12), Leadership (12) and Tactics (12).
Equipment: Stormtrooper Armour, Blaster Rifle, Blaster Pistol, Frag Grenade [1], Utility Belt and Stun Grenades [2].
Special: Has Combat Reflexes and Rank 3.
Notes: This is either a Stormtrooper Sergeant in command of a squad, or an experienced Stormtrooper that have been on a couple of missions.

Veteran Stormtrooper

Attributes: ST 11, DX 13, IQ 12, HT 12.
Secondary Characteristics: Will 12, Per 13, HP 14, FP 12, Speed 6.25, Move 6, Dodge 10.
Skills: Blaster Rifle (13), Blaster Pistol (13), Throwing (13), Climbing (10), Intimidation (11), Jumping (10), Search (11), Soldier (14), Brawling (12), Leadership (13) and Tactics (13).
Equipment: Stormtrooper Armour, Blaster Rifle, Blaster Pistol, Frag Grenade [2], Utility Belt and Stun Grenades [2].
Special: Has Combat Reflexes and Rank 2-4.
Notes: This is either an Stormtrooper officer or a Stormtrooper that has been in many fights and learned from it. Stormtrooper officers are often equipped with Repeating Blasters.

Heavy Stormtrooper

Attributes: ST 14, DX 10, IQ 12, HT 11.
Secondary Characteristics: Will 12, Per 12, HP 14, FP 11, Speed 5.25, Move 5, Dodge 8.
Skills: Blaster Rifle (13), Blaster Pistol (12), Throwing (12), Climbing (10), Intimidation (11), Jumping (10), Search (11), Soldier (13), Brawling (11), Demolition (11).
Equipment: Stormtrooper Armour, Light Repeating Blaster, Explosive Charges [3], Frag Grenade [1], Blaster Pistol and Utility Belt.
Special: Has Combat Reflexes and Rank 1-4.
Notes: This represents a Heavy Weapons Specialist Stormtrooper.

Last edited by PPoS; 08-02-2009 at 03:08 PM.
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Old 08-02-2009, 05:14 PM   #8
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Default Re: Star Wars: Imperial Stormtroopers

If I am to run Star Wars campaign my Stormtroopers would be made by "descriptions from movies" and not "by performance from movies".

Stormtroopers = veteran troop
-they are "mean moth&r f$ckers"

Loyalty...etc can be screened when recruiting.

Obi Van: "Only Imperial Stormtroopers could unleash fire with such precision"
(am misquoting,memory; Moment when Obi and Luke arrive to "destroyed" sandman vehicle in desert)

From other descriptions comments,size of Empire,Size of Empires total troops I simply cant digest ST11 DX 10 IQ 10 HT 11 Beam weapons 11-12 whimps.

They are The Elite of Empires combat power.

When they come,everyone "freezes" and watches very carefully what he/she is doing around them.

Their Armour "should work" also lol


Edit:

4 300 pts PCs see Platoon of standard Army....reaction:lets kick their asses
4 300 pts PCs see Platoon of Stormtroopers .... maybe aint such good idea tackling so many
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Old 08-02-2009, 07:22 PM   #9
Crakkerjakk
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Default Re: Star Wars: Imperial Stormtroopers

Quote:
Originally Posted by pawsplay View Post
Only the basic stormtrooper has BW 11. The Elite and Recruit have 13.
Does the "basic" stormtrooper get less training with his weapon that a US Army grunt? If not, his skill should be at least 12.
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Old 08-02-2009, 08:33 PM   #10
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Default Re: Star Wars: Imperial Stormtroopers

Quote:
Originally Posted by Crakkerjakk View Post
Does the "basic" stormtrooper get less training with his weapon that a US Army grunt? If not, his skill should be at least 12.
Is that written in the Holy Bible somewhere? Just curious.
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