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Old 07-13-2012, 09:38 PM   #11
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Default Re: DF 15 Henchmen is there

I also was waiting for this release. Let's see how it is!
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Old 07-14-2012, 05:49 AM   #12
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Default Re: DF 15 Henchmen is there

Quote:
Originally Posted by Pragmatic View Post
Keep in mind, the DFA (DF Adventure) has some cool "quick minions for bad guys" stat blocks.
Yes, and they are quite handy when you de-orcify them, especially giving an equipment guideline since you know the group wants to loot the bodies.
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Old 07-14-2012, 11:44 AM   #13
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Default Re: DF 15 Henchmen is there

Quote:
Originally Posted by Rasputin View Post
Yes, and they are quite handy when you de-orcify them, especially giving an equipment guideline since you know the group wants to loot the bodies.
Actually, I was thinking of the adventuring group minions.

As an example:

Quote:
Artillery Mage
This is a minor magician with a handful of damage-dealing
spells. He typically stands at the back and hurls the occasional
Missile spell.
(stat block not included in this quote)
Not quite templates. Just a few traits, important skills, and major equipment.
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Old 07-14-2012, 11:53 AM   #14
Peter V. Dell'Orto
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Default Re: DF 15 Henchmen is there

Quote:
Originally Posted by Langy View Post
Yep. It's pretty sweet; I can totally see using it to create random NPCs of all sorts, including as the basis for almost any sort of humanoid adversaries. Great stuff.
I used templates from the draft of this book, straight out of the book, as adversaries and hirelings. The "guard" template is very similar to my basic warrior template, so "guard" plus "orc" is your orc warrior type, "guard" plus "orc" plus "veteran" is your subchief or chief, etc. I used the spellcasting types as cultists in the temple of chaos in my re-run of B2 The Keep on the Borderlands, too. 62-point bargain henchmen have under a 1 second survival span vs. 250 point delvers. Just FYI.
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Old 07-14-2012, 12:50 PM   #15
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Default Re: DF 15 Henchmen is there

Quote:
Originally Posted by Toadkiller_Dog View Post
62-point bargain henchmen have under a 1 second survival span vs. 250 point delvers. Just FYI.
The fun is having the players keep them alive through the encounter. XD
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Old 07-14-2012, 12:59 PM   #16
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Default Re: DF 15 Henchmen is there

Quote:
Originally Posted by Toadkiller_Dog View Post
I used templates from the draft of this book, straight out of the book, as adversaries and hirelings. The "guard" template is very similar to my basic warrior template, so "guard" plus "orc" is your orc warrior type, "guard" plus "orc" plus "veteran" is your subchief or chief, etc. I used the spellcasting types as cultists in the temple of chaos in my re-run of B2 The Keep on the Borderlands, too. 62-point bargain henchmen have under a 1 second survival span vs. 250 point delvers. Just FYI.
Yeah, it's extremely similar. I know this because I went ahead and shoved Guard and Orc together and got almost exactly the Orc from MotFD (and it came to exactly 62 points, too, which was handy). Only a few skills were off.
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Old 07-14-2012, 05:22 PM   #17
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Default Re: DF 15 Henchmen is there

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Originally Posted by Crakkerjakk View Post
Now the question is whether you can make GCA templates that include equipment. If so, combined with the DF statblock output sheet, you are at the "grab three templates and you have an equipped NPC" level of easy.

Yep, you can do that. Nobody's set up kits yet, but there's nothing more special about equipment.
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