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#11 | |
Join Date: Aug 2004
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#12 | |
Join Date: Feb 2008
Location: The Athens of America
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I don't think you could do a knife...however a needle pointed dirk/stiletto (ie use the Knife skill possibly with a minus give in impale damage about like a dagger and a weight of somewhat less) might be doable it the sword tang itself has a channel for the needle to slide into... However I agree with the general tone of the thread little real world useage but if I had a player who wanted it I would let him look around for a while for a sufficently talented smith spend roughly 2X the cost for the sword + dagger (your merchant roll again pls (guess what the armorers Merchant speciality is?)... then I would give him something approximating the a/m... YMMV
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#13 | |
Join Date: Aug 2004
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#14 |
Join Date: Oct 2005
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I'm afraid I don't think this would work. The pommel on a long sword or bastard sword is there in large part as a counterweight to the blade. From what it looks like, the knife that pulls out is intended to take the pommel with it. Said knife is going to be significantly overbalanced by the pommel; most attempts to throw it accurately are going to result in it hitting the target pommel first. I'd imagine ninne times out of ten, you're just going to thump your target for crushing damage and not very much of that, either.
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#15 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Bit of gadgeteering maybe?
Pommel sheathed dagger. Upper section of pommel is twist-off but, as you twist it free of the sword, it engages a knife blade. Increase the ST required (need bigger hands to fit the deeper grip) or make it HT-1 (blade detracts from grip integrity), and x4 cost. In a setting where tying swords to their sheathes in peaceful locales is normal, eg visiting the nobility, it would be very naughty, possibly a Secret [-10] Utter Rejection. Then the player'd be eating into his Disadv limit simply for a fancy sword.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#16 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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For what it's worth, the idea has been explored in fiction. I recall a short story in one of Marion Zimmer Bradley's "Sword & Sorceress" collections in which a warrior wielding her mother's sword has the blade break in a fight ... and then discovers the dagger concealed in the hilt, which she had never known about before.
It may not be realistic, but it can be dramatically interesting.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#17 | |
Join Date: Feb 2008
Location: The Athens of America
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If he wants a "fine" weapon with these features then take the cost multiple for fine or VF then 2x that...then mod for losing the Merchant contest. However I would not mandate that the weapon must be Fine or VF...I would allow a moderately above average SWORDSMITH to handle the modifications taking about 2x the normal time approx. Thanks for the info tho.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#18 |
Join Date: Sep 2008
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Not certain about costs, but here's an idea of what you're looking at.
Sword+Knife: The whole shebang. This is the sword when the knife is still in the hilt. It may be of any quality in terms of balance and materials, but always treat it as Cheap in terms of breakage (due to the lack of a tang). Sword: When lacking the knife, the sword no longer has its counterweight nor half of its hilt. It cannot be used with the Two-Handed Sword skill (unless you can grip the ricasso in a Defensive Grip - you'd better be wearing gauntlets or have a dull ricasso), and the sword is considered Cheap in terms of balance. Finally, increase effective MinST by 1 (but do not change MaxST). Otherwise, treat the same as Sword+Knife. Knife: A Fine (Balance) sword+knife combo yields a Cheap (Balance) knife - the hilt of the knife is simply too heavy. Similarly, a Fine (Balance) knife yields a Cheap (Balance) sword - in this case, the knife's hilt is simply too light to serve as a proper counterbalance for the sword. Material quality of the knife has not influence on the sword (and vice versa). Weapon Bond: If you have a Weapon Bond with the weapon, it is only for one form (Sword+Knife, Sword alone, or Knife alone). That's probably a realistic perspective. For a cinematic campaign, the sword portion doesn't have any material or balance issues, the knife's stats are completely divorced from those of the sword, and a single Weapon Bond applies to the sword regardless of if the knife is incorporated or not. For enchantments, it's completely up to the GM. An interesting paradigm might be if the knife is enchanted (or further enchanted), and you actually have multiple knives - thus, depending on which one you "slot in," you get different effects from the sword (one knife gives it fire abilities, one gives it lightning, one makes it deal more outright damage, etc).
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#19 |
Join Date: Nov 2005
Location: Midwest, USA
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I think that if it's pulled out like in the ASCII drawing, there's no problems at all. The tang could still be in there, both the tang and the blade just offset a little bit. Maybe a slightly heavier or lighter pommel to keep the balance true.
I'd just add the price of a dagger to the price of the sword and require a Ready maneuver to draw it. Maybe start at 15% greater asking price and haggle down to 5-10% over. I certainly wouldn't give the sword or dagger any negative modifiers or anything like that, no way. The sword maker would easily compensate for the design. Anytime a player wants something just for cool factor that really has no real combat value above normal equipment list, there's no way in hell I would penalize him or not give it. It's a game and that's part of the fun -- having cool little trick things like that. Now, if he wanted sword-chucks, we'd have to have a talk.
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#20 | |
Join Date: Feb 2008
Location: The Athens of America
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After all there are certainly powergamers out and about but if a player is doing it for style it might cost him more in cash but still advance the character's development... YMMV of course...but while toys are cool CP's rule.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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holdout, sword |
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