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Old 06-25-2022, 12:56 PM   #181
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Destroy Air (count 2):

Create Air
Purify Air
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Old 06-25-2022, 12:57 PM   #182
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Destroy Water (count 3):

Create Water
Purify Water
Seek Water
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Old 06-25-2022, 12:57 PM   #183
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Detect Magic (count 0):

No prerequisite.
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Old 06-25-2022, 12:58 PM   #184
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Detect Poison (count 1):

Sense Danger (or Test Food)
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Old 06-25-2022, 12:59 PM   #185
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Devitalize Air (count 3):

Destroy Air
Create Air
Purify Air
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Old 06-25-2022, 01:02 PM   #186
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Disintegrate (count 17):


Shatter
Weaken
Find Weakness
Purify Air
Seek Earth
Ignite Fire (or any other Fire spell)
Seek Water

Ruin
Decay
Test Food

Earth to Air
Shape Earth

Destroy Air
Create Air
Purify Air

Destroy Water
Create Water
Purify Water

Last edited by Curmudgeon; 07-08-2022 at 11:41 AM.
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Old 06-25-2022, 01:03 PM   #187
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Disorient (count 1):

Foolishness
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Old 06-25-2022, 01:04 PM   #188
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dispel Creation (count 11):

Control Creation

Create Servant

Create Object

Create Earth
Earth to Stone
Shape Earth
Seek Earth

Perfect Illusion
Complex Illusion
Simple Illusion
Sound
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Old 06-25-2022, 01:04 PM   #189
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dispel Illusion (count 5):

Control Illusion
Perfect Illusion
Complex Illusion
Simple Illusion
Sound
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Old 06-25-2022, 01:07 PM   #190
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dispel Magic (count 13):

Counterspell

Purify Air (or any other spell not listed)
Itch (or any other spell not listed)
Sense Foes (or any other spell not listed)
Ignite Fire (or any other spell not listed)
Lend Energy (or any other spell not listed)
Seek Water (or any other spell not listed)
Seek Earth (or any other spell not listed)
Sound (or any other spell not listed)
Simple Illusion (or any other spell not listed)
Sense Danger (or any other spell not listed)
Haste (or any other spell not listed)
Death Vision (or any other spell not listed)

Last edited by Curmudgeon; 07-07-2022 at 07:03 AM.
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