03-27-2024, 08:11 AM | #1 |
Join Date: Feb 2019
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Shin Kick and Hurting Yourself
Hi, simple question:
Gurps Martial Arts p.124 says: "The shins and skull give their owner DR 0 and DR 2 but are tougher than this suggests. When you strike the skull with any unarmed attack, Hurting Yourself applies. If you strike the leg using a shin kick (p. 112), roll 1d. On a 1 – or on 1-3, if your foe tried and failed a leg parry – you knock shins. Apply Hurting Yourself unless you have the advantage Striker. If Hurting Yourself is "For every 5 points of basic damage you roll, you take one point of crushing damage, up to a maximum equal to the DR of the target you hit" then... ok for a Skull (DR 2 = a maximum of 2 basic damage) but for the Shin with DR 0? Thanks! L |
03-27-2024, 08:37 AM | #2 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Shin Kick and Hurting Yourself
Interesting, I never noticed that.
One way I can read it is also with the rules about minimum damage, which if I recall correctly, is rounded up for crushing damage. So, even though shins have DR 0, the minimum damage for this rule means you take at least 1 point of crushing damage if you rolled more than 5. This should be fixed, though. Since it is possible to break your shin, or your opponents, or both at the same time, when you kick. With the RAW, its not possible. |
03-27-2024, 09:16 AM | #3 | |
Join Date: Jun 2013
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Re: Shin Kick and Hurting Yourself
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IIRC, crushing damage is the one damage type that doesn't get rounded up.
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GURPS Overhaul |
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03-27-2024, 10:11 AM | #4 | |
Join Date: Aug 2007
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Re: Shin Kick and Hurting Yourself
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For example, an unskilled ST Punch is 1D-3 Thr/Crush and possible results are 0,0,0,1,2.3. Half of the time there will be no damage taken even if the target is DR 0. That same ST 10 man with even the smallest Thrust/Impale weapon would be 1D-2 and damage for a DR0 target would be 1,1,1,2,3 and then x2 for the Impaling trait. Impaling and all other attack types except for Crushing always do at least 1 pt of damage unles stopped by armor.
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Fred Brackin |
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03-27-2024, 06:21 PM | #5 | |
Join Date: Aug 2004
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Re: Shin Kick and Hurting Yourself
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... Also, I recall that "someone's shin is broken from landing a shin kick on another shin" is best modelled as the defender using the Jam technique to defend (and rolling well presumably). |
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03-27-2024, 08:17 PM | #6 |
Join Date: Sep 2007
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Re: Shin Kick and Hurting Yourself
It feels like it should just be something like thrust -2 crushing for the kicker.
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03-28-2024, 04:23 AM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Shin Kick and Hurting Yourself
Or a critical failure by the attacker. My brother once broke his ankle by kicking me on the shin: didn't hurt me at all.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-28-2024, 10:25 AM | #8 | |
Join Date: Jun 2013
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Re: Shin Kick and Hurting Yourself
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Combined with the above, it might be appropriate for, when Hurting Yourself comes into play from hitting the shin, to still set the damage maximum at 0, but state you use the full damage for assessing Shock. So, for a character with HP less than 20, a roll of 4 damage or less has no effect, a roll of 5 results in a -1 Shock penalty, a roll of 6 gives a -2, a roll of 7 gives a -3, and a roll of 8+ gives a -4.
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GURPS Overhaul |
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03-28-2024, 01:41 PM | #9 | ||
Join Date: Aug 2004
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Re: Shin Kick and Hurting Yourself
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I'm not gonna try to summarize an 18-year-old email thread from the playtest ("shin kicks" alone got a 46-message thread, and that wasn't the only time it came up). Like any published rule, what was written in MA was the result of lots of design, playtesting, editing, and compromises between those. |
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