04-25-2017, 12:41 AM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Some questions about Path of Magic ?
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Even a spell that say conjured Lightning from the sky with the rational that you needed to cast the targeting point inside the ward so it knows where to go. On the other hand a blast of wind or a hurled (not created) rock would not be blocked.
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04-25-2017, 08:52 AM | #12 | |||||
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: [RPM] Some questions about Path of Magic ?
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In play, an anti-magic ward does not stop all incoming magic. It resists all incoming magic with a quick contest. That's an important distinction. If the enemy caster is skilled and/or clever, then there are plenty of ways around it even if it blocks missile spells and conjured swords, including just overpowering it with a higher skill level. So far in my experience the general case "AoE wards challenge all magic crossing their threshold not specifically excluded by the caster" has been rapid to GM adjudicate, intuitive to the players, and certainly not OP. That said, I definitely see the arguments for a more nuanced approach.
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04-25-2017, 09:27 AM | #13 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: [RPM] Some questions about Path of Magic ?
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Magic Missile: Greater Create Magic, Lesser Control Magic, with Damage (external, Homing, and RoF equal to dice of damage). Treat each dice of damage as a separate homing projectile, fired shotgun style. Use innate attack to lock on to the target, then loose your fistful of missiles and they fly to the target at move 10, max range 100. If you permit an AoE anti-magic ward to stop missile spells as we've been discussing... would those missiles be one spell or many spells? Or in the general sense, would a missile spell that splits up it's damage among multiple projectiles have to defeat the ward with each attack, or only once?
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"Guys, I think maybe this whole time we've been the villains." |
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04-25-2017, 10:53 AM | #14 | |
Join Date: Jul 2011
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Re: [RPM] Some questions about Path of Magic ?
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But, personally, I think RoF on a spell should challenge the ward for each projectile. It's more interesting: Makes such projectiles into fairly effective ward breakers, and varies the amount of damage that someone might take from an all or nothing approach. |
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04-25-2017, 02:48 PM | #15 |
Join Date: Nov 2009
Location: GMT-5
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Re: [RPM] Some questions about Path of Magic ?
Is looks like GURPS is running into the tip of the anti-magic iceberg that is discussed in Ars Magica to no end. No matter how you define your magic ward as functioning, undesired consequences are in the edge cases.
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04-25-2017, 03:24 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [RPM] Some questions about Path of Magic ?
Note that D&D magic missiles do "force" damage and therefore probably ought not be path of magic.
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04-27-2017, 09:35 AM | #17 | |
Join Date: Jan 2017
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Re: [RPM] Some questions about Path of Magic ?
First of all, thanks a lot for everyone who aswered the questions, specially Ghostdancer and PK, aka RPM creator!
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Another question: 6. A missile in the caster hand can be dispelled with a Destroy Magic effect ? If yes, then it is a spell and can be affected by Path of Magic spell, right ? Plus a interesting question: 7. If a missile float in caster hand then make more sense to be a Create + Control ritual, right ? Without the Control effect the missile will "fall" because of gravity... but if we add Control to the spell make sense in rolling "innate attack skill" to throw ? Please, share with us your opinion if a control spell need to pay the META spell modifier to change the direction of a missile spell ? |
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04-27-2017, 10:04 AM | #18 | |
Join Date: Jan 2017
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Re: [RPM] Some questions about Path of Magic ?
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2nd, looks more fair to cast a Greater Destroy Magic+ Meta+ AoE + Duration to create a "Ward that block missiles conjuured with magic" ? Looks fair to me, dont remenber if some rule forbid to add Duration to a dispell |
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04-27-2017, 10:37 AM | #19 | |
Join Date: Feb 2007
Location: New York City
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Re: [RPM] Some questions about Path of Magic ?
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04-27-2017, 06:19 PM | #20 | |
Join Date: Dec 2016
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Re: [RPM] Some questions about Path of Magic ?
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Personally, I might allow a demon to throw mundane rocks or shoot mundane guns across a ward. I might even allow it to use a magic item powered by non-demon magic. I would rule that no part of the demon's body or any supernatural effect created from the demon's power could cross the ward unhindered (unless it already broke through of course). I would probably rule that any demon powered effect used by a non-demon would also be resisted. PK and other GMs are free to disagree of course. Last edited by calmquist; 04-27-2017 at 06:20 PM. Reason: Added quote |
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