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#11 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The items for which quality affects weight applies are:
All of which seem to be big boxes full of stuff that it would be boring to specify, and for which having a variety of specialized tools could give an abstract bonus. Last edited by sir_pudding; 11-21-2016 at 05:55 PM. |
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#12 | |
Join Date: Jun 2013
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Outside of magic, in general there are many things where extremely high quality tools don't actually give a bonus to use, but having a large selection of tools would. For a simplistic look, it would be hard to justify a screwdriver giving a bonus for being really well designed, but having exactly the right screwdriver for a given job could justify one. A higher-quality kit thus has more screwdrivers to insure you always have the right tool for the job.
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#13 | |
Join Date: Jul 2008
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That's frequently going to be a problem with a 20x weight version...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#14 | |
Join Date: Jun 2013
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I'd missed the "coat pocket" limitation. Personally, if someone brought along an undefined disguise kit, I'd allow them to use Gizmo to pull whatever disguise they actually needed out of it. |
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#15 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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I'd allow a use of Gizmos to pull out the one item (to add to the general kit) that would allow a single use of the Fine kit bonus.
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RyanW Choose a job you love, and you will never have to work a day in your life, because they probably aren't hiring. |
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#16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yeah I was thinking about that. Maybe allowing an IQ-Based roll to select a set that has the weight of a basic kit but gives the Good or Fine bonus for a single known specific task and otherwise a -2 to all other tasks?
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#17 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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I'd allow it as a sort of "optional specialty" kit for such situations.
__________________
RyanW Choose a job you love, and you will never have to work a day in your life, because they probably aren't hiring. |
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#18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'd be inclined to treat cameras just like lockpicks or bug-finders, in that I'd give them the bonus for a specific planned shot (i.e. get a close-up of an occupant of a specific restaurant table from a prepared position in the building across the street). I'd be disinclined to allow it for First Aid at all, since the skill is highly abstracted to bandaging and healing 1d HP for nonspecific injury.
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#19 | |
Join Date: Jun 2013
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Thus, you don't need to bring along a truck full of disguises, and the players don't have to meticulously plan out each disguise that will be used. You can refresh your kit upon returning to wherever you have the bulk of it stored, but probably shouldn't be allowed to make another roll until a day or so has passed (to prevent players from going until they roll a 3 for the maximum possible number of uses). |
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