04-11-2006, 01:20 PM | #21 | |||||
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Weird Power Concept
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Last edited by transmetahuman; 04-11-2006 at 01:24 PM. |
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04-11-2006, 01:23 PM | #22 | ||
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Weird Power Concept
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Last edited by Mark Skarr; 04-11-2006 at 01:25 PM. Reason: Had to make a minor change. |
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04-11-2006, 01:27 PM | #23 | |
Join Date: Sep 2004
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Re: Weird Power Concept
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04-11-2006, 01:28 PM | #24 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Weird Power Concept
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04-11-2006, 01:32 PM | #25 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Weird Power Concept
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I'll probably whack the GM and just take a "Banishment" Skill. Banishment (Affliction; 56 pts) -Malediction 3 (+200%) -Banishment (+300%) -Magical (-10%) -Accessability: Demons Only (-30%) Skill (Banishment, Will/H) 12 pts, Will +2 (that'll give the character a 16 in it; they have a Will of 14). |
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