01-07-2011, 12:55 PM | #41 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
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In DF, for example, a peshkali is a significant threat -- one that will likely require multiple 250-point delvers working together to take down. But transport that peshkali to TL8, and a 50-point gunman is literally capable of taking it down within 2-3 seconds. So you have to compensate for that. Black Ops was a huge inspiration for this series, obviously. I want to make it clear that I'm a big fan of the original book and its authors, before saying this: I'd like to think that Monster Hunters steals everything that made Black Ops awesome, while leaving behind the stuff that held it back -- like the 700-point templates with nearly 100 skills apiece, the implicit agreement with The Company's willingness to ruin lives and "erase" witnesses, etc. The biggest thing I took away from Black Ops was the idea that you can have these PCs who are serious badasses -- cinematic to the nines, powerful as hell, etc. -- but who have to still fight like crazy to survive, because the foes they're facing are just that dangerous. I think that's an important take on things, both to maintain tension, but also to make it clear why it's the PCs who have to fight these monsters -- because normal folk simply cannot do it. So it takes any possibility of, "Screw this. Let's just tell the police about it and let them deal with it," completely out of the equation. If the cops, National Guard, etc., try to deal with this menace, they're just going to die -- this falls squarely on your shoulders, so stop whining, cowboy up, and go kick some evil tail!
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01-07-2011, 01:31 PM | #42 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Monster Hunters: what will you do with it?
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01-07-2011, 05:51 PM | #43 | |
Join Date: May 2009
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Re: GURPS Monster Hunters: what will you do with it?
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01-07-2011, 05:56 PM | #44 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Monster Hunters: what will you do with it?
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Much like you can scale up or down the DF templates to whatever power level you prefer. I like having that option. |
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01-08-2011, 07:21 AM | #45 | |
Join Date: May 2009
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Re: GURPS Monster Hunters: what will you do with it?
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*I am of the opinion that there are a lot fewer "munchkins" and a lot more "severely limited GMs" than is usually admitted to. </tangent> |
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01-11-2011, 11:33 PM | #46 |
Join Date: Feb 2008
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Re: GURPS Monster Hunters: what will you do with it?
ISWAT Monster Hunters: Reign of Fire!
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01-12-2011, 12:54 AM | #47 |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
If the Monster Hunters templates are strictly designed around Heroes Only than they are going to require a lot of work to be useful or of much interest to me.
These days its all about "well ordinary silver bullets are easy to get therefore we need blessed inherited meteoric silver forged in the blood of a dead god and because guns are common obviously it is is invisible, has missile shielding and oh is faster than a blur and shoot katanas" Bah... if calling the police or SWAT is not an occasional option than its too cinematic Ah well, I'll have Horror for my needs |
01-12-2011, 04:45 AM | #48 | |
Join Date: Aug 2004
Location: Germany
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Re: GURPS Monster Hunters: what will you do with it?
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- maybe I should consider doing an e23 GURPS4e "reload" of this old baby...
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
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01-12-2011, 06:33 AM | #49 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS Monster Hunters: what will you do with it?
BPRD, meet Torchwood. Torchwood, BPRD.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-12-2011, 08:10 AM | #50 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: GURPS Monster Hunters: what will you do with it?
Got this image of Red getting @#$%^ because Jack Harkness just will not die.
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It's all very well to be told to act my age, but I've never been this old before... |
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