01-06-2011, 05:44 AM | #31 | |
Join Date: Jul 2005
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Re: GURPS Monster Hunters: what will you do with it?
Quote:
In general I probably won't use the setting so much as the rules, GM advice, monsters, templates, and such. Of course, that's all assuming I ever get the time to run anything!
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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01-06-2011, 06:51 AM | #32 | |
Join Date: Aug 2004
Location: Germany
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Re: GURPS Monster Hunters: what will you do with it?
Quote:
Correct?
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
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01-06-2011, 12:16 PM | #34 |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: GURPS Monster Hunters: what will you do with it?
For me it depends on how flexible it will be with regards to the cinematic-realistic axis.
Both predecessors had a relatively fixed point on this scale: GURPS Action strives to emulate "Hollywood world" and GURPS Dungeon Fantasy of course turned the dial past 11 to silly. Monster Hunters as a sub-genre is less fixed in this regard, so how will MH the publication handle it? Many of the literature/movie examples mentioned by the "leaks" are every bit as cinematic as GURPS Action, and that is of course one perfectly reasonable way to play it. But I personally find that one dramatic strength of "urban fantasy" settings is that they're "our world plus things-that-bump-the-night." As Kromm wrote recently in his blog: "he real world offers ample storylines which the players care about personally." Now don't get me wrong, I don't play such combat heavy campaigns totally realistic, that would be frustrating. But my favorite style is so realistic that it is still recognizable "the world we live in" and not "Hollywood world." The usefulness of GURPS Monster Hunters for me will be proportional to the degree in which it supports this style of play. |
01-06-2011, 12:37 PM | #35 |
Join Date: Nov 2006
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Re: GURPS Monster Hunters: what will you do with it?
Wow, DF PCs are very powerful and if the monsters in MH need to be toned down then I can't imagine how powerful the monsters MH must be.
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01-06-2011, 12:48 PM | #36 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Monster Hunters: what will you do with it?
I imagine they're calibrated to be at least moderately resistant to fire from modern automatic and anti-tank weapons. If you don't have GURPS High Tech, assault rifle damage is generally from 5d to 7d, and they have ROFs around 10. Relative to even a moderately experienced DF character, that's a lot of hurt.
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01-06-2011, 02:53 PM | #37 |
Join Date: Feb 2008
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Re: GURPS Monster Hunters: what will you do with it?
Yeah, it isn't that DF characters are weak, it is more like DF dragons aren't bulletproof.
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01-06-2011, 02:55 PM | #38 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
Of course if you are worried that ST 300 monsters with hundreds of arms and dozens of Extra Attacks aren't tough enough for your delvers, MH's monsters will likely also be "too weak".
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01-06-2011, 03:31 PM | #39 |
Join Date: May 2009
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Re: GURPS Monster Hunters: what will you do with it?
I plan to see how close it gets to a 4e at-full-cry Black Ops
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01-06-2011, 04:52 PM | #40 |
Join Date: Feb 2008
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Re: GURPS Monster Hunters: what will you do with it?
I'd ask something like "What kind of artillery should I bring against Yog-Sothoth," but my irony muscle snapped and rolled up like a windowshade.
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